void OnDisable() { if (trigger == Trigger.OnDisable) { AudioManger.Get().PlayEffect(audioClip, volume); } }
/// <summary> /// 更新倒计时窗口 /// </summary> private void UpdateStartCountTime() { // 倒计时 --startCountTime; if (startCountTime > 0) { // 显示 timeLabel.text = string.Format("{0}", startCountTime); AudioManger.Get().PlayEffect("click"); timeLabel.transform.parent.gameObject.SetActive(true); } else { timeLabel.transform.parent.gameObject.SetActive(false); } if (startCountTime <= 0) { // 进入游戏,先还是不改变之前的流程,全部收到包时就进入游戏页,然后让这个页盖上它,倒计时 OnCloseClick(); } else { Invoke("UpdateStartCountTime", 1.0f); } }
void OnClick() { if (canPlay && trigger == Trigger.OnClick) { AudioManger.Get().PlayEffect(audioClip, volume); } }
public override void OnShow() { base.OnShow(); SetPlayerInfo(); AudioManger.Get().PlayAudioBG("Empty"); //string[] strName = gameObject.name.Split('('); //GuideManager.StartGuide(GuildCondition.GC_Ui, strName[0], gameObject); }
public override void OnShow() { base.OnShow(); // 隐藏所有位置节点 for (int i = 0; i < posRoots.Length; ++i) { posRoots [i].SetActive(false); } AudioManger.Get().PlayAudioBG("Wandering"); }
/// <summary> /// Call the listener function. /// </summary> protected virtual void OnClick() { if (current == null && isEnabled && UICamera.currentTouchID != -2 && UICamera.currentTouchID != -3) { current = this; #if !SERVER //Debug.Log ("Play click"); AudioManger.Get().PlayEffect(clickSound, clickSoundVolumn); #endif EventDelegate.Execute(onClick); current = null; } }
public void OnClickEnglish(GameObject go) { AudioManger.Get().PlayEffect("click_down"); SystemLanguage curLanguage = (SystemLanguage)LocalAccountStorage.Get().localLanguage; if (curLanguage == SystemLanguage.English) { return; } SelectLanguage = SystemLanguage.English; UISystem.Get().ShowWindow("CommonDialogWindow"); UISystem.Get().OnEventHandler((int)EventId.OnCommonDialog, "CommonDialogWindow", 2, LanguageDataProvider.GetValue(208), new EventDelegate(ModifyLanguange)); }
void OnPress(bool isPressed) { if (trigger == Trigger.OnPress) { if (mIsOver == isPressed) { return; } mIsOver = isPressed; } if (canPlay && ((isPressed && trigger == Trigger.OnPress) || (!isPressed && trigger == Trigger.OnRelease))) { AudioManger.Get().PlayEffect(audioClip, volume); } }
void OnHover(bool isOver) { if (trigger == Trigger.OnMouseOver) { if (mIsOver == isOver) { return; } mIsOver = isOver; } if (canPlay && ((isOver && trigger == Trigger.OnMouseOver) || (!isOver && trigger == Trigger.OnMouseOut))) { AudioManger.Get().PlayEffect(audioClip, volume); } }
public void OnSoundClick(GameObject go) { LocalSettingStorage.Get().sound = !LocalSettingStorage.Get().sound; SetPage(); // 播放/停止音效 if (LocalSettingStorage.Get().sound) { AudioManger.Get().PlayEffect("click_down"); AudioManger.Get().MuteEffectAudio(false); } else { AudioManger.Get().MuteEffectAudio(true); } }
public void OnMusicClick(GameObject go) { LocalSettingStorage.Get().music = !LocalSettingStorage.Get().music; SetPage(); AudioManger.Get().PlayEffect("click_down"); // 播放/停止背景音 if (LocalSettingStorage.Get().music) { AudioManger.Get().MuteBGAudio(false); AudioManger.Get().PlayAudioBG("Empty"); } else { AudioManger.Get().MuteBGAudio(true); } }
public override void OnShow() { base.OnShow(); InvokeRepeating("UpdateTime", 0f, 1.0f); // 隐藏所有位置节点 for (int i = 0; i < posRoots.Length; ++i) { posRoots [i].SetActive(false); } AudioManger.Get().PlayAudioBG("Wandering"); tips.gameObject.SetActive(false); // 设置房间显示数据 SetPage(true); }
public void Init() { // 初始化 if (Framework.Instance.Init()) { LoggerSystem.Instance.Info("系统启动!"); } else { LoggerSystem.Instance.Error("系统启动失败!"); } AsyncInitMsg(); AudioManger.Get().Init(); BattleSystem.Instance.battleData.root = battleRoot; /// 出示数据统计 Flurry.Instance.FlurryInit(); Flurry.Instance.LogUserID(LocalAccountStorage.Get().account); initFinished = true; }
public void CreateScene(bool isEditer, MapConfig table, IList <int> usr = null, bool isHaveRandom = false) { battleData.currentTable = table; //创建星球 CreateNode(table.mbcList); //创建障碍物 CreateLines(table.mlcList); //创建动态阻挡 CreateBarrierPoints(table.mbcList); //创建飞船 CreateShip(table.mpcList); #if !SERVER //播放音乐 if (!isEditer) { AudioManger.Get().PlayAudioBG("Wandering"); } #endif }
public override void OnUIEventHandler(EventId eventId, params object[] args) { if (eventId == EventId.OnMatchInit) { // room init matchId = (string)args [0]; roomId = (string)args [1]; IList <NetMessage.UserData> userList = (IList <NetMessage.UserData>)args [2]; IList <int> userIndexList = (IList <int>)args [3]; hostId = (int)args [4]; playerNum = (int)args[5]; // format data int nPlayerCount = 0; for (int i = 0; i < userList.Count; ++i) { PlayerData pd = new PlayerData(); if (pd.userId > 0) { nPlayerCount++; } pd.Init(userList [i]); int index = userIndexList [i]; allPlayers [index] = pd; } SetModelPage(); SetPage(); Flurry.Instance.FlurryPVPBattleMatchEvent("1", matchId, "0", nPlayerCount.ToString(), roomId); } else if (eventId == EventId.OnMatchUpdate) { // room update IList <NetMessage.UserData> userAddList = (IList <NetMessage.UserData>)args [0]; IList <int> userIndexAddList = (IList <int>)args [1]; IList <int> userIndexDeleteList = (IList <int>)args [2]; IList <bool> userKickList = (IList <bool>)args [3]; IList <int> userChangeFromList = (IList <int>)args [4]; IList <int> userChangeToList = (IList <int>)args [5]; if (args.Length == 7) { hostId = (int)args [6]; } for (int i = 0; i < userIndexDeleteList.Count; ++i) { int index = userIndexDeleteList [i]; if (allPlayers [index] != null && allPlayers [index].userId == LocalPlayer.Get().playerData.userId) { // 自己退出,则关闭页面 UISystem.Instance.HideWindow("RoomWaitWindow"); UISystem.Instance.ShowWindow("CreateRoomWindow"); if (userKickList [i]) { // 被踢 Tips.Make(Tips.TipsType.FlowUp, LanguageDataProvider.GetValue(909), 1.0f); } } allPlayers [index] = null; } // add for (int i = 0; i < userAddList.Count; ++i) { PlayerData pd = new PlayerData(); pd.Init(userAddList [i]); int index = userIndexAddList [i]; allPlayers [index] = pd; } // change pos for (int i = 0; i < userChangeFromList.Count; ++i) { AudioManger.Get().PlayEffect("onOpen"); int from = userChangeFromList [i]; int to = userChangeToList [i]; PlayerData temp = allPlayers [from]; allPlayers [from] = allPlayers [to]; allPlayers [to] = temp; } SetPage(); } else if (eventId == EventId.OnMatchQuit) { // quit , 谁触发的quit,谁收到quit, NetMessage.ErrCode code = (NetMessage.ErrCode)args [0]; if (code == NetMessage.ErrCode.EC_NotMaster) { Tips.Make(Tips.TipsType.FlowUp, LanguageDataProvider.GetValue(905), 1.0f); } else if (code != NetMessage.ErrCode.EC_Ok) { Tips.Make(Tips.TipsType.FlowUp, LanguageDataProvider.Format(901, code), 1.0f); } else if (code == NetMessage.ErrCode.EC_Ok) { UISystem.Get().HideAllWindow(); UISystem.Get().ShowWindow("CreateRoomWindow"); } } }
public void PlaySingleStarSound() { AudioManger.Get().PlayEffect("starSound"); }
public void Play() { AudioManger.Get().PlayEffect(audioClip, volume); }
/// <summary> /// 设置页面信息 /// </summary> private void SetPage() { MapConfig map = MapConfigProvider.Instance.GetData(mapId); List <Team> groupTeams = new List <Team> (); // 胜利方 Team selfTeam = BattleSystem.Instance.sceneManager.teamManager.GetTeam(BattleSystem.Instance.battleData.currentTeam); Team winTeam = null; bool timeout = false; CalculateWinTeam(map, out winTeam, out timeout); // 胜利方的友方 bool showwin = false; for (int i = 0; i < map.player_count; ++i) { TEAM T = (TEAM)(i + 1); Team t = BattleSystem.Instance.sceneManager.teamManager.GetTeam(T); if (t != winTeam && winTeam.IsFriend(t.groupID)) { groupTeams.Add(t); } else if (t == winTeam) { groupTeams.Add(t); } } if (groupTeams.Count > 0) { showwin = true; groupTeams.Sort((arg0, arg1) => { int ret = arg0.resultOrder.CompareTo(arg1.resultOrder); if (ret == 0) { ret = arg0.scoreMod.CompareTo(arg1.scoreMod); } if (ret == 0) { ret = arg0.destory.CompareTo(arg1.destory); } return(-ret); }); } // 失败方 List <Team> failTeams = new List <Team>(); for (int i = 0; i < map.player_count; ++i) { TEAM T = (TEAM)(i + 1); Team t = BattleSystem.Instance.sceneManager.teamManager.GetTeam(T); if (t != winTeam && !winTeam.IsFriend(t.groupID) && !groupTeams.Contains(t)) { failTeams.Add(t); } } failTeams.Sort((arg0, arg1) => { int ret = arg0.resultOrder.CompareTo(arg1.resultOrder); if (ret == 0) { ret = arg0.scoreMod.CompareTo(arg1.scoreMod); } if (ret == 0) { ret = arg0.hitships.CompareTo(arg1.hitships); } return(-ret); }); groupTeams.AddRange(failTeams); if (groupTeams.Contains(selfTeam)) { // 此场战斗中包含自己 // 判断mvp还是胜利 if (timeout) { // 平局 result.text = LanguageDataProvider.GetValue(110); } else { if (selfTeam == winTeam) { // 注意此种逻辑只能在胜方包含己方时,因为重播如果有可能win和self都是neutral // mvp result.text = LanguageDataProvider.GetValue(105); } else if (selfTeam.scoreMod > 0) { // 胜利 result.text = LanguageDataProvider.GetValue(100); } else { // 失败 result.text = LanguageDataProvider.GetValue(101); } } // 音效 if (selfTeam.scoreMod > 0) { AudioManger.Get().PlayEffect("onPVPvictory"); } else { AudioManger.Get().PlayEffect("onPVPdefeated"); } } else { // 此场战斗不包含自己 result.text = LanguageDataProvider.GetValue(106); } if (BattleSystem.Instance.battleData.gameType == GameType.PVP) { downGo.SetActive(true); confirmBtn.gameObject.SetActive(false); if (BattleSystem.Instance.battleData.battleSubType == NetMessage.CooperationType.CT_2V2) { if (selfTeam.scoreMod > 0) { // 胜利 result.text = LanguageDataProvider.GetValue(100); } else { // 失败 result.text = LanguageDataProvider.GetValue(101); } } else { // 设置名次 if (selfTeam.resultRank >= 0) { string[] ranks = LanguageDataProvider.GetValue(107).Split(','); int rank = map.player_count - selfTeam.resultRank - 1;/// note: resultRank最后一名是0,第一名是3,和一二三四有个倒序关系 result.text = LanguageDataProvider.Format(108, ranks[rank]); } else { result.text = LanguageDataProvider.Format(106); } } } else { downGo.SetActive(false); confirmBtn.gameObject.SetActive(true); // 设置名次 if (selfTeam.resultEndtype == NetMessage.EndType.ET_Win) { result.text = LanguageDataProvider.Format(109, selfTeam.leagueMvp); } else { if (selfTeam.resultRank >= 0) { string[] ranks = LanguageDataProvider.GetValue(107).Split(','); int rank = map.player_count - selfTeam.resultRank - 1; /// note: resultRank最后一名是0,第一名是3,和一二三四有个倒序关系 result.text = LanguageDataProvider.Format(108, ranks [rank]); } else { result.text = LanguageDataProvider.Format(106); } } } // 根据类型和人数判断选用哪种模式 for (int i = 0; i < groupTeams.Count; ++i) { Team t = groupTeams [i]; SetPosInfo(i, t, t.scoreMod, t.hitships, winTeam); } if (winTeam.team != TEAM.Neutral) { IsNeedPlayMvpEffect = true; } float totalTime = BattleSystem.Instance.sceneManager.GetBattleTime(); string matchType = "1"; if (BattleSystem.Instance.battleData.gameType != GameType.PVP || BattleSystem.Instance.battleData.gameType != GameType.League) { matchType = "0"; } Flurry.Instance.FlurryPVPBattleEndEvent(matchType, mapId, selfTeam.scoreMod.ToString(), selfTeam.hitships.ToString(), selfTeam.destory.ToString(), totalTime.ToString()); }