// Start is called before the first frame update
 void Start()
 {
     m_currentWeapon            = new WeaponsTemplate_MarioFernandes[2];
     m_playerStealthScript      = FindObjectOfType <PlayerStealth_JoaoBeijinho>();
     m_animationScript          = GetComponent <PlayerAnimation_LouieWilliamson>();
     m_playerHealthHungerScript = FindObjectOfType <PlayerHealthHunger_MarioFernandes>();
     m_audioManager             = FindObjectOfType <AudioManager_LouieWilliamson>();
     Controller      = GetComponent <PlayerController_JamieG>();
     m_WeaponUI      = GameObject.Find("WeaponsUI").GetComponent <WeaponUI_LouieWilliamson>();
     m_effectManager = gameObject.GetComponent <EffectManager_MarioFernandes>();
 }
Example #2
0
 private void Start()
 {
     Destroy(gameObject, 2);
     m_audioManager = FindObjectOfType <AudioManager_LouieWilliamson>();
 }