void HeroHasChosenCharacter() { // runtimeChoices.character = finalChoice; runtimeChoices.chosenHero = characterChoices[choice - 1]; Debug.Log("Hero has chosen a character! It is: " + characterChoices[choice - 1].myName); audioList = FindObjectOfType <AudioList>(); audioList.OnHeroPicked(); if (runtimeChoices.chosenHero.myName != "Baahhd Sheep") { Invoke("SwitchToGodSelection", 1.9f); // switching from character select to theme select return; } Invoke("SwitchToGodSelection", 1.2f); // switching from character select to theme select }