private void CheckWallFit() { if (spawner.Wall.GetComponent <MoveTo>().IsConcluded&& !spawner.IsRespawning && !gameOver) { speed += speedIncreaseDelta; audioHandler.IncreaseBackgroundPitch(pitchIncreaseDelta); fits += 1; fitSequence += 1; streak += 1; bestStreak = (streak > bestStreak) ? streak : bestStreak; if (fitSequence == maxFitSequence) { fitSequence = 0; IncreaseDifficulty(); switch (currDifficulty) { case Difficulty.Level1: achievementManager.UpdateLevel1Achievement(); break; case Difficulty.Level2: achievementManager.UpdateLevel2Achievement(); break; case Difficulty.Level3: achievementManager.UpdateLevel3Achievement(); break; case Difficulty.Level4: achievementManager.UpdateLevel4Achievement(); break; case Difficulty.Level5: achievementManager.UpdateMaxLevelAchievement(); break; } IncreaseLives(); UIHandler.PlayLevelUpAnimation(); StartCoroutine(audioHandler.PlayLevelUp(0.4f)); } else { StartCoroutine(audioHandler.PlayWallFit(0.4f)); } ScorePoints(); fastForward = false; spawner.PlayWallFitAnimation(); if (fits == 1 && !PlayerPrefManager.GetRotateTutorialDone()) { spawner.DestroyGameObjects(); spawner.SpawnTutorialRotateObjects(); UIHandler.ShowRotateTutorial(); PlayerPrefManager.SetRotateTutorialDone(1); } else if (fits == 2 && !PlayerPrefManager.GetFlipTutorialDone()) { spawner.DestroyGameObjects(); spawner.SpawnTutorialFlipObjects(); UIHandler.ShowFlipTutorial(); PlayerPrefManager.SetFlipTutorialDone(1); } else { StartCoroutine(spawner.DelayedRespawn(0.5f)); } } }