Example #1
0
        public async Task StartAudioInput(IAudioClient audioClient)
        {
            StartMicConnectWatcher();

            if (_AudioOutStream != null)
            {
                _AudioOutStream.Dispose();
                _AudioOutStream = null;
            }

            if (InputDeviceState != InputDeviceState.Avairable)
            {
                if (!await ResetAudioInput())
                {
                    return;
                }
            }

            _AudioOutStream = audioClient.CreatePCMStream(AudioApplication.Voice, 1920, 100);

            _FrameOutputNode.Stop();

            _AudioGraph.QuantumStarted += AudioGraph_QuantumStarted;

            _FrameOutputNode.Start();

            _AudioGraph.Start();
        }
 /// <summary>
 ///     Starts when reading of samples from input audio file finished
 /// </summary>
 private void FileInput_FileCompleted(AudioFileInputNode sender, object args)
 {
     _audioGraph.Stop();
     _frameOutputNode?.Stop();
     _audioGraph.Dispose();
     _audioGraph = null;
     _finished   = true;
     _ioProgress?.Report(0);
 }
Example #3
0
        private async Task StartAudioGraph()
        {
            if (_audioGraph == null)
            {
                await InitAudioGraph();

                var success = await CreateMicrophoneInputNode();

                if (!success)
                {
                    IsMuted = true;
                    return;
                }

                CreateToxOutputNode();

                CreateToxInputNode();
                await CreateSpeakerOutputNode();
            }
            else
            {
                if (IsMuted)
                {
                    _microphoneInputNode.Stop();
                    _toxOutputNode.Stop();
                }
                else
                {
                    _microphoneInputNode.Start();
                    _toxOutputNode.Start();
                }
            }

            _audioGraph.Start();
        }
Example #4
0
        /// <summary>
        /// Stops the audio stream.
        /// </summary>
        public Task Stop()
        {
            if (Active)
            {
                Active = false;

                outputNode?.Stop();
                audioGraph?.Stop();

                OnActiveChanged?.Invoke(this, false);
            }

            outputNode?.Dispose();
            outputNode = null;

            if (audioGraph != null)
            {
                audioGraph.QuantumStarted             -= Graph_QuantumStarted;
                audioGraph.UnrecoverableErrorOccurred -= Graph_UnrecoverableErrorOccurred;
                audioGraph.Dispose();
                audioGraph = null;
            }

            return(Task.CompletedTask);
        }
Example #5
0
        /// <summary>
        /// Stops the mircrophone input by stopping the audio graph and resetting the nodes.
        /// </summary>
        private static async Task StopInput()
        {
            //Caculates the CompletedQuantumCount of the current session and can delay the stop to prevent errors.
            ulong completedQuantumCount = graph.CompletedQuantumCount - lastCompletedQuantumCount;

            if (completedQuantumCount < 500)
            {
                await Task.Delay(100);
            }
            lastCompletedQuantumCount = graph.CompletedQuantumCount;

            //Runs the code in the UI thread. This is used to prevent error, too.
            await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
                                                                                                        () =>
            {
                deviceInputNode.Stop();
                frameOutputNode.Stop();
                graph.Stop();

                isListing = false;
            });
        }
        LoadAudioFromFile(
            StorageFile file,
            IProgress <string> status)
        {
            _finished = false;
            status.Report("Reading audio file");

            // Initialize FileInputNode
            var inputNodeCreationResult =
                await _audioGraph.CreateFileInputNodeAsync(file);

            if (inputNodeCreationResult.Status != AudioFileNodeCreationStatus.Success)
            {
                return(inputNodeCreationResult);
            }

            _fileInputNode = inputNodeCreationResult.FileInputNode;


            // Read audio file encoding properties to pass them
            //to FrameOutputNode creator

            var audioEncodingProperties =
                _fileInputNode.EncodingProperties;

            // Initialize FrameOutputNode and connect it to fileInputNode
            _frameOutputNode = _audioGraph.CreateFrameOutputNode(
                audioEncodingProperties
                );
            _frameOutputNode.Stop();
            _fileInputNode.AddOutgoingConnection(_frameOutputNode);

            // Add a handler for achiving the end of a file
            _fileInputNode.FileCompleted += FileInput_FileCompleted;
            // Add a handler which will transfer every audio frame into audioData
            _audioGraph.QuantumStarted += FileInput_QuantumStarted;

            // Initialize audioData
            var numOfSamples = (int)Math.Ceiling(
                (decimal)0.0000001
                * _fileInputNode.Duration.Ticks
                * _fileInputNode.EncodingProperties.SampleRate
                );

            if (audioEncodingProperties.ChannelCount == 1)
            {
                SetAudioData(new AudioDataMono(new float[numOfSamples]));
            }
            else
            {
                SetAudioData(new AudioDataStereo(new float[numOfSamples],
                                                 new float[numOfSamples]));
            }

            _audioDataCurrentPosition = 0;

            // Start process which will read audio file frame by frame
            // and will generated events QuantumStarted when a frame is in memory
            _audioGraph.Start();

            // didn't find a better way to wait for data
            while (!_finished)
            {
                await Task.Delay(50);
            }

            // crear status line
            status.Report("");

            return(inputNodeCreationResult);
        }