// Use this for initialization void Awake() { InitCharacterMesh(); changeTPoseToNPose(); setUpSkeleton(); // from old code Time.fixedDeltaTime = (float)0.04; characterTimer = new TimeController(); characterTimer.setTimeMillis(0); bapReceiver = new BAPReceiver(NUMBER_OF_BAPS, BAP_RECEIVER_PORT); fapReceiver = new FAPReceiver(NUMBER_OF_FAPS + 1, FAP_RECEIVER_PORT); audioReceiver = new AudioReceiver(AUDIO_RECEIVER_PORT); lastFAPFrame = new AnimationParametersFrame(NUMBER_OF_FAPS + 1, 0); lastBAPFrame = new AnimationParametersFrame(NUMBER_OF_BAPS, 0); cptFrames = 0; commandSender = new CommandSender(GretaServersHost, CMD_SENDER_PORT); agentPlaying = false; _currentAudioSource = getBone("Head").gameObject.AddComponent <AudioSource>(); audioFilePlayer = new AudioFilePlayer(); }
private object InitalizeProcess() { CloudLog.Debug("{0} Initializing has started...", GetType().Name); var sw = new Stopwatch(); sw.Start(); if (!string.IsNullOrEmpty(_username)) { var logonResponse = Request("Logon", new { User = _username, Password = _password }); Debug.WriteSuccess(GetType().Name + " Login Response", logonResponse); } if (_components.Count == 0) { CloudLog.Debug("{0} has no component details... requesting...", GetType().Name); var response = Request("Component.GetComponents", null); CloudLog.Debug("QsysCore has received list of user defined components, count = {0}", response.Result.Children().Count()); foreach (var component in response.Result.Children()) { CloudLog.Debug("QsysCore has compononent \"{0}\"", component["Name"].Value <string>()); } foreach (var component in response.Result.Children() .Where(c => _userDefinedComponentNames.Contains(c["Name"].Value <string>()))) { var name = component["Name"].Value <string>(); if (_components.ContainsKey(name)) { continue; } switch (component["Type"].Value <string>()) { case "audio_file_player": _components[name] = new AudioFilePlayer(this, component); break; case "mixer": _components[name] = new Mixer(this, component); break; case "system_mute": case "gain": _components[name] = new Gain(this, component); break; case "scriptable_controls": _components[name] = new ScriptableControls(this, component); break; case "snapshot_controller": _components[name] = new SnapshotController(this, component); break; case "softphone": _components[name] = new SoftPhone(this, component); break; case "pots_control_status_core": _components[name] = new PotsPhone(this, component); break; case "signal_presence": _components[name] = new SignalPresence(this, component); break; case "sine": _components[name] = new Sine(this, component); break; case "router_with_output": _components[name] = new RouterWithOutput(this, component); break; case "io_status": _components[name] = new IoStatus(this, component); break; default: _components[name] = new GenericComponent(this, component); break; } } } else { CloudLog.Debug("{0} has component details... updating...", GetType().Name); foreach (var component in this) { component.UpdateAsync(); } } _initialized = true; sw.Stop(); CloudLog.Debug("{0} has initialized, process time = {1}", GetType().Name, sw.Elapsed); OnHasIntitialized(this); DefaultChangeGroup.PollAuto(1.0); return(null); }
//--------------------------------------------------------------------------------------------------------------------------------------------------------- // FORM LOAD //--------------------------------------------------------------------------------------------------------------------------------------------------------- private void Form1_Load(object sender, EventArgs e) { // sets background image of start page BackgroundImage = Image.FromFile(Application.StartupPath + @"\mainBack.jpg", true); // creates event handler for start button startBtn.Click += StartBtn_Click; //sets width of start button startBtn.Width = 500; //sets height of start button startBtn.Height = 50; //creates the start button this.Controls.Add(startBtn); //changes colour of start button startBtn.BackColor = Color.Black; // creates event handler for exit button exitBtn.Click += ExitBtn_Click; //sets text of exit button exitBtn.Text = "Exit"; //sets width of exit button exitBtn.Width = 150; //sets height of exit button exitBtn.Height = 100; //brings exit button to front exitBtn.BringToFront(); //creates the exit button this.Controls.Add(exitBtn); //changes colour of exit button exitBtn.BackColor = Color.Black; // creates event handler for help button helpBtn.Click += HelpBtn_Click; //sets text of help button helpBtn.Text = "Instructions"; //sets width of help button helpBtn.Width = 160; //sets height of help button helpBtn.Height = 100; //brings help button to front helpBtn.BringToFront(); //creates the help button this.Controls.Add(helpBtn); //changes colour of help button helpBtn.BackColor = Color.Black; //sets location for the start button startBtn.Location = new Point((this.ClientSize.Width / 2 - startBtn.Width / 2 + 240), (this.ClientSize.Height / 2 - startBtn.Height + 250)); //sets location for the help button helpBtn.Location = new Point(590, 560); //sets location for the exit Button exitBtn.Location = new Point(0, 560); // stop screen from blinking this.DoubleBuffered = true; //change screen height this.Height = screenHeight; //change screen width this.Width = screenWidth; //change text of form this.Text = "Galaxy Invaders"; // change start position of form this.StartPosition = FormStartPosition.CenterScreen; // stop user from maximizing form this.MaximizeBox = false; //creates event handler for paint this.Paint += Form1_Paint; //constructs the List for bullets bulletRect = new List <Rectangle>(); //constructs the List for enemies enemyRectList = new List <Rectangle>(); //constructs the List for enemy health eHealth = new List <int>(); //creates font collection fontCollection = new PrivateFontCollection(); //gets font from file fontCollection.AddFontFile(Application.StartupPath + @"\square.ttf"); //gets font from file fontCollection.AddFontFile(Application.StartupPath + @"\Android 101.ttf"); //set main font to fontcollection and set its family and size mainFont = new Font(fontCollection.Families[1], 40); //set game font to fontcollection and set its family and size gameFont = new Font(fontCollection.Families[0], 14); //gets image from file for player image = Image.FromFile(Application.StartupPath + @"\player.png", true); //gets image from file for bullet image4 = Image.FromFile(Application.StartupPath + @"\bullet.png", true); //gets image from file for enemy image2 = Image.FromFile(Application.StartupPath + @"\enemy.png", true); //gets image from file for background mainBackground = Image.FromFile(Application.StartupPath + @"\mainBack.jpg", true); //creates event handler for mouse up this.MouseUp += Form1_MouseUp; //creates event handler for mouse move this.MouseMove += Form1_MouseMove; //creates event handler for mouse click this.MouseClick += Form1_MouseClick; //creates event handler for mouse down this.MouseDown += Form1_MouseDown; //creates the interval for the refresh timer refresh.Tick += Refresh_Tick; //sets the interval for the timer refresh.Interval = 5; //starts the timer refresh.Start(); //checks to see if the file exists if (File.Exists(Application.StartupPath + @"\highscore.txt")) { //reads what is written in the file StreamReader hScore = new StreamReader(Application.StartupPath + @"\highscore.txt"); //converts the number from the file into an integer and uses that as variable for highscore highscore = Convert.ToInt32(hScore.ReadLine()); //closes the file hScore.Close(); } //variable sets as audioplayer shootSound = new AudioFilePlayer(); //gets sound from file shootSound.setAudioFile(Application.StartupPath + @"\shoot.mp3"); //variable sets as audioplayer backMusic = new AudioFilePlayer(); //gets sound from file backMusic.setAudioFile(Application.StartupPath + @"\backMusic.mp3"); }
private void Form1_Load(object sender, EventArgs e) { //double buffered this.DoubleBuffered = true; //set sprite timer interval spriteTimer.Interval = 250; //set refresh timer interval refreshTimer.Interval = (1000 / 60); //set reload timer interval reloadTimer.Interval = 500; //start sprite timer spriteTimer.Start(); //start refresh timer refreshTimer.Start(); //create reload timer tick reloadTimer.Tick += ReloadTimer_Tick; //set form location this.Location = new Point(0, 0); //set form size this.MinimumSize = new Size(Screen.PrimaryScreen.WorkingArea.Width, Screen.PrimaryScreen.WorkingArea.Height); //set form size this.MaximumSize = this.MinimumSize; //prevent minimizing window this.MinimizeBox = false; //prevent maximizing window this.MaximizeBox = false; //set horizontal location of start button startBtn.Left = this.ClientSize.Width / 2 - 100; //set vertical location of start button startBtn.Top = this.ClientSize.Height / 2 - 50; //make start button visible startBtn.Visible = true; //set start button size startBtn.Width = 200; //set start button size startBtn.Height = 100; //set start button text startBtn.Text = "Start"; //set horizontal location of how to play button howToPlayBtn.Left = this.ClientSize.Width / 2 - 100; //set vertical location of how to play button howToPlayBtn.Top = this.ClientSize.Height / 3 - 50; //make start button visible howToPlayBtn.Visible = true; //set start button size howToPlayBtn.Width = 200; //set start button size howToPlayBtn.Height = 100; //set start button text howToPlayBtn.Text = "How To Play"; //create how to play button method howToPlayBtn.Click += HowToPlayBtn_Click; //add how to play button to form this.Controls.Add(howToPlayBtn); //set horizontal location of how to play button MenuBtn.Left = 0; //set vertical location of how to play button MenuBtn.Top = 0; //make start button visible MenuBtn.Visible = true; //set start button size MenuBtn.Width = 50; //set start button size MenuBtn.Height = 50; //set start button text MenuBtn.Text = "Menu"; //create how to play button method MenuBtn.Click += MenuBtn_Click; //create form 1 paint this.Paint += Form1_Paint; //create mouse click mehtod MouseClick += Form1_MouseClick; //create refresh tick refreshTimer.Tick += RefreshTimer_Tick; //create sprite timer tick method spriteTimer.Tick += SpriteTimer_Tick; //add button to form this.Controls.Add(startBtn); //start button method startBtn.Click += StartBtn_Click; //declare values for backgroundrect backgroundRect = new Rectangle(0, 0, this.ClientSize.Width, this.ClientSize.Height); //assign value to ground ground = this.ClientSize.Height * 0.6; //add duck sprites to ducksprite right duckSpriteRight[0] = Image.FromFile(Application.StartupPath + @"\DuckRight0.png", true); duckSpriteRight[1] = Image.FromFile(Application.StartupPath + @"\DuckRight1.png", true); duckSpriteRight[2] = Image.FromFile(Application.StartupPath + @"\DuckRight2.png", true); duckSpriteRight[3] = Image.FromFile(Application.StartupPath + @"\DuckRight1.png", true); //add duck sprites to ducksprite left duckSpriteLeft[0] = Image.FromFile(Application.StartupPath + @"\DuckLeft0.png", true); duckSpriteLeft[1] = Image.FromFile(Application.StartupPath + @"\DuckLeft1.png", true); duckSpriteLeft[2] = Image.FromFile(Application.StartupPath + @"\DuckLeft2.png", true); duckSpriteLeft[3] = Image.FromFile(Application.StartupPath + @"\DuckLeft1.png", true); //add duck sprites to ducksprite falling duckSpriteFalling[0] = Image.FromFile(Application.StartupPath + @"\DuckDeadRight.png", true); duckSpriteFalling[1] = Image.FromFile(Application.StartupPath + @"\DuckDeadLeft.png", true); //add ammo box images to array ammoSprite[0] = Image.FromFile(Application.StartupPath + @"\Ammo0.png", true); ammoSprite[1] = Image.FromFile(Application.StartupPath + @"\Ammo1.png", true); ammoSprite[2] = Image.FromFile(Application.StartupPath + @"\Ammo2.png", true); ammoSprite[3] = Image.FromFile(Application.StartupPath + @"\Ammo3.png", true); //setup font fontCollection = new PrivateFontCollection(); fontCollection.AddFontFile(Application.StartupPath + @"\Font.TTF"); customFont = new Font(fontCollection.Families[0], 16); //add values to HTPRect HTPRect = new Rectangle(this.ClientSize.Width / 3, this.ClientSize.Height, this.ClientSize.Width / 3, this.ClientSize.Height); //setup music audio player Music = new AudioFilePlayer(); Music.setAudioFile(Application.StartupPath + @"\DuckHuntMedley.mp3"); //play music on loop Music.playLooping(); //set up shootSound player shootSound = new AudioFilePlayer(); shootSound.setAudioFile(Application.StartupPath + @"\ShootingSound.wav"); //place ammo display rect on form ammoDisplayRect = new Rectangle(Convert.ToInt32(this.ClientSize.Width * (1.0 / 8.0)), Convert.ToInt32(this.ClientSize.Height * (5.0 / 6.0)), ammoSprite[0].Width * 5, ammoSprite[0].Height * 5); //place score display rect on form playerScoreDisplayRect = new Rectangle(Convert.ToInt32(this.ClientSize.Width * (3.0 / 4.0)), Convert.ToInt32(this.ClientSize.Height * (5.0 / 6.0)), scoreDisplaySprite.Width * 5, scoreDisplaySprite.Height * 5); //place game over rect on form gameOverRect = new Rectangle((this.ClientSize.Width / 2) - Convert.ToInt32(gameOverSprite.Width * (5.0 / 2.0)), this.ClientSize.Height / 2, gameOverSprite.Width * 5, gameOverSprite.Height * 5); //place score rect on form scoreRect = new Rectangle(Convert.ToInt32(this.ClientSize.Width * (3.0 / 4.0)) + scoreDisplaySprite.Width, Convert.ToInt32(this.ClientSize.Height * (5.0 / 6.0) + scoreDisplaySprite.Height), scoreDisplaySprite.Width * 5, scoreDisplaySprite.Height * 5); }