public void TurnOff() { isOn = false; AudioFW.StopLoop("Laser"); // If target isScreamerOnly AudioFW.StopLoop("Screamer"); }
public IEnumerator LoseGame() { print("You Lose!"); gameLost = true; yield return(new WaitForSeconds(2)); camAnim.SetTrigger("Lose"); gameAnim.SetTrigger("Lose"); AudioFW.Play("LoseGame"); yield return(new WaitForSeconds(1.5f)); GameObject expl = Instantiate(explosion, transform.GetChild(0).transform.position, explosion.transform.rotation); transform.GetChild(0).gameObject.SetActive(false); Destroy(expl, 0.25f); yield return(new WaitForSeconds(0.07f)); fader.SetActive(true); faderAnim.SetTrigger("Fade"); AudioFW.StopLoop("Ambience"); GameObject[] enemies = GameObject.FindGameObjectsWithTag("Enemy"); foreach (GameObject enemy in enemies) { Destroy(enemy); } }
public void NameEntry() { Intro.SetActive(false); nameEntry.SetActive(true); nameEntryButton.Select(); LeanTween.move(nameInteractables, Vector3.zero, .5f).setEaseOutBack().setOnComplete(menuMusic); AudioFW.StopLoop("IntroLoop"); //AudioFW.AdjustLoopVolume("IntroLoop", 0f, .5f); PlayMenuMusic(); AudioFW.Play("Whip"); }
private void Update() { if (currentTime > 1) { currentTime -= Time.deltaTime; } else { AudioFW.StopLoop("Clash_1st_Loop"); AudioFW.PlayLoop("Clash_Intense_Loop"); } }
void StartBeam() { isDamaging = false; beamPoints.Clear(); objectsHit = new List <GameObject>(); beamDistances = new List <float>(); ShootBeam(beamStart.position, beamStart.up, currentMaxDistance, 0); if (isDamaging) { AudioFW.AdjustPitch("Laser", 2.5f); if (objectsHit[objectsHit.Count - 1].GetComponent <Destructible>() != null) { if (objectsHit[objectsHit.Count - 1].GetComponent <Destructible>().isFriendly) { AudioFW.PlayLoop("Screamer"); } } } else { AudioFW.AdjustPitch("Laser", 0.5f); AudioFW.StopLoop("Screamer"); } }
void StopShootSounds() { AudioFW.StopLoop("BurstLoop"); AudioFW.PlayRandomPitch("BurstTail"); }