public override void Play(AudioEmitter emitter) { if (clips.Length == 0 || emitter == null) { return; } var clip = clips[Random.Range(0, clips.Length)]; var volume = Random.Range(volumeRange.minValue, volumeRange.maxValue); var pitch = Random.Range(pitchRange.minValue, pitchRange.maxValue); emitter.Loop(clip, volume, pitch); }