Example #1
0
 public override void Init(Scene level)
 {
     _level = (RaceLevel)level;
     _playThroughListener = SoundLoaded;
     _timeUpdatedListener = TimeUpdated;
     if (jQuery.Browser.Mozilla || jQuery.Browser.Opera)
     {
         _engine = _level.LoadAudio("Audio/Race/engine.ogg");
     }
     else
     {
         _engine = _level.LoadAudio("Audio/Race/engine.mp3");
     }
     _engine.AddEventListener("canplaythrough", _playThroughListener, false);
 }
Example #2
0
        public AudioElement LoadAudio(string url)
        {
            AudioElement audio = (AudioElement)Document.CreateElement("AUDIO");

            _resourcesToLoad++;
            _resourcesToLoadLabel.InnerHTML = _resourcesToLoad.ToString();
            audio.AddEventListener("canplaythrough", ResourceLoaded, false);
            audio.Src = url;
            return(audio);
        }
Example #3
0
        protected override void Init()
        {
            if (jQuery.Browser.Mozilla || jQuery.Browser.Opera)
            {
                _music = LoadAudio("Audio/race.ogg");
            }
            else
            {
                _music = LoadAudio("Audio/race.mp3");
            }

            TimeLeft = RoadLength / 35;

            Position = 0;
            Shift    = 0;

            pendingTimers = new List <int>();

            AddSystem(new RoadSystem());
            AddSystem(new CloudSystem());
            AddSystem(new ObstacleSystem());
            AddSystem(_npcSystem         = new NpcSystem());
            AddSystem(CarSystem          = new CarSystem());
            AddSystem(_engineSoundSystem = new EngineSoundSystem());

            // Get reference to game images
            _backgroundImage = LoadImage("Images/Race/bg.png", false);
            _timeLeftFrame   = LoadImage("Images/Race/TimeLeft.png", false);
            _meterImage      = LoadImage("Images/Race/rpm10.png", false);
            _markerImage     = LoadImage("Images/Race/marker.png", false);

            // Setup the track
            Curve = 0;

            _rpm   = 200;
            Status = RaceStatus.Starting;

            // Calculate the distance table for track rendering
            DistanceTable = new float[Lines];
            for (int i = 0; i < Lines + 1; i++)
            {
                DistanceTable[i] = 1000000 / (300 - i);
            }

            ShowMessage(_startMessage);
            Window.SetTimeout(delegate()
            {
                HideMessage();
                Status = RaceStatus.Running;
                _music.Play();

                _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false);
            }, 3000);
        }
Example #4
0
        //public AudioOverlay(RenderContext renderContext, TourStop owner, string filename)
        //{
        //    isDesignTimeOnly = true;
        //    X = 0;
        //    Y = 0;
        //    this.filename = Guid.NewGuid().ToString() + filename.Substr(filename.LastIndexOf("."));
        //    this.Owner = owner;
        //    this.Name = owner.GetNextDefaultName("Audio");
        //    // File.Copy(filename, Owner.Owner.WorkingDirectory + this.filename);
        //}

        public override void InitializeTexture()
        {
            if (audio == null)
            {
                audio = (AudioElement)Document.CreateElement("audio");
                //audio.AutoPlay = true;
                //audio.MediaFailed += new EventHandler<ExceptionRoutedEventArgs>(audio_MediaFailed);
                //audio.MediaOpened += new RoutedEventHandler(audio_MediaOpened);
                //Viewer.MasterView.audio.Children.Add(audio);
                audio.Src = Owner.Owner.GetFileStream(this.filename);
                audio.AddEventListener("canplaythrough", delegate
                {
                    audioReady = true;
                    audio_MediaOpened();
                    audio.Play();
                }, false);
            }
        }
Example #5
0
        protected override void Init()
        {
#if DEBUG
            if (Current != null)
            {
                throw Exception.Create("Cannot have more than one ShooterLevel running at the same time!", null);
            }
#endif
            pendingTimers = new List <int>();

            if (jQuery.Browser.Mozilla)
            {
                _music = LoadAudio("Audio/boss.ogg");
            }
            else
            {
                _music = LoadAudio("Audio/boss.mp3");
            }

            Current          = this;
            Status           = ShooterStatus.Starting;
            BaseSpeed        = 0.05f;
            _backgroundImage = LoadImage("Images/shooter/bg.png", false);
            AddSystem(new CloudSystem());
            AddSystem(Meteor    = new MeteorSystem());
            AddSystem(Buildings = new BuildingSystem(700, _length, 3));
            AddSystem(Dinos     = new DinosSystem(_length));
            AddSystem(_weapons  = new WeaponsSystem());
            AddSystem(Plasma    = new PlasmaSystem());
            AddSystem(Bonus     = new BonusSystem());

            ShowMessage(_startMessage);
            Window.SetTimeout(delegate()
            {
                HideMessage();
                Status = ShooterStatus.Running;
                _music.Play();

                _music.AddEventListener("ended", delegate(ElementEvent e) { _music.Play(); }, false);
            }, 3000);
        }