public override void Init() { base.Init(); m_highwayControl = new HighwayControl(HighwayControlConfig.CreateDefaultKsh168()); m_background.Init(); m_playback = new SlidingChartPlayback(m_chart); m_playback.ObjectHeadCrossPrimary += (dir, obj) => { if (dir == PlayDirection.Forward) { m_highwayView.RenderableObjectAppear(obj); } else { m_highwayView.RenderableObjectDisappear(obj); } }; m_playback.ObjectTailCrossSecondary += (dir, obj) => { if (dir == PlayDirection.Forward) { m_highwayView.RenderableObjectDisappear(obj); } else { m_highwayView.RenderableObjectAppear(obj); } }; // TODO(local): Effects wont work with backwards motion, but eventually the // editor (with the only backwards motion support) will pre-render audio instead. m_playback.ObjectHeadCrossCritical += (dir, obj) => { if (dir != PlayDirection.Forward) { return; } if (obj is ChartEvent evt) { PlaybackEventTrigger(evt, dir); } else { PlaybackObjectBegin(obj); } }; m_playback.ObjectTailCrossCritical += (dir, obj) => { if (dir == PlayDirection.Backward && obj is ChartEvent evt) { PlaybackEventTrigger(evt, dir); } else { PlaybackObjectEnd(obj); } }; m_highwayView.ViewDuration = m_playback.LookAhead; ForegroundGui = new Panel() { Children = new GuiElement[] { m_critRoot = new CriticalLine(m_resources), m_comboDisplay = new ComboDisplay(m_resources) { RelativePositionAxes = Axes.Both, Position = new Vector2(0.5f, 0.7f) }, } }; m_judge = new MasterJudge(m_chart); for (int i = 0; i < 6; i++) { int stream = i; var judge = (ButtonJudge)m_judge[i]; //judge.JudgementOffset = 0.032; judge.JudgementOffset = Plugin.Config.GetInt(NscConfigKey.InputOffset) / 1000.0f; judge.AutoPlay = AutoButtons; judge.OnChipPressed += Judge_OnChipPressed; judge.OnTickProcessed += Judge_OnTickProcessed; judge.OnHoldPressed += Judge_OnHoldPressed; judge.OnHoldReleased += Judge_OnHoldReleased; } m_highwayControl = new HighwayControl(HighwayControlConfig.CreateDefaultKsh168()); m_highwayView.Reset(); m_audio.Volume = 0.8f; m_audio.Position = m_chart.Offset; m_audioController = new AudioEffectController(8, m_audio, true) { RemoveFromChannelOnFinish = true, }; m_audioController.Finish += () => { Logger.Log("track complete"); Host.PopToParent(this); }; time_t firstObjectTime = double.MaxValue; for (int s = 0; s < m_chart.StreamCount; s++) { firstObjectTime = MathL.Min((double)firstObjectTime, m_chart.ObjectStreams[s].FirstObject?.AbsolutePosition.Seconds ?? double.MaxValue); } m_audioController.Position = MathL.Min(0.0, (double)firstObjectTime - 2); m_audioController.Play(); }
public override void Resumed() { m_audioController?.Play(); }
public void Begin() { m_audioController.Play(); }