Example #1
0
        async void MainPage_Loaded(object sender, RoutedEventArgs e)
        {
            this.systemControls = SystemMediaTransportControls.GetForCurrentView();
            this.systemControls.ButtonPressed += systemControls_ButtonPressed;
            this.systemControls.IsPlayEnabled  = true;
            this.systemControls.IsPauseEnabled = true;

            this.renderer = await AudioRenderer.CreateAsync();

            var rootPath = Windows.ApplicationModel.Package.Current.InstalledLocation.Path + "\\Sounds\\";

            this.drumPad = new DrumPad();
            this.drumPad.SetDrumSound(DrumKind.Bass, rootPath + "Drum-Bass.wav");
            this.drumPad.SetDrumSound(DrumKind.Snare, rootPath + "Drum-Snare.wav");
            this.drumPad.SetDrumSound(DrumKind.Shaker, rootPath + "Drum-Shaker.wav");
            this.drumPad.SetDrumSound(DrumKind.ClosedHiHat, rootPath + "Drum-Closed-Hi-Hat.wav");
            this.drumPad.SetDrumSound(DrumKind.Cowbell, rootPath + "Cowbell.wav");
            this.drumPad.SetDrumSound(DrumKind.OpenHiHat, rootPath + "Drum-Open-Hi-Hat.wav");
            this.drumPad.SetDrumSound(DrumKind.RideCymbal, rootPath + "Drum-Ride-Cymbal.wav");
            this.drumPad.SetDrumSound(DrumKind.FloorTom, rootPath + "developer_loud.wav");
            this.drumPad.SetDrumSound(DrumKind.HighTom, rootPath + "satya_fantastic.wav");

            this.oscillator    = new Oscillator();
            this.looper        = new Looper();
            this.demultiplexer = new AudioDemultiplexer();

            this.looper.ListenTo(this.drumPad);
            this.demultiplexer.ListenTo(this.looper);
            this.demultiplexer.ListenTo(this.oscillator);
            this.renderer.ListenTo(this.demultiplexer);

            Play();
        }
Example #2
0
        async void MainPage_Loaded(object sender, RoutedEventArgs e)
        {
            this.systemControls = SystemMediaTransportControls.GetForCurrentView();
            this.systemControls.ButtonPressed += systemControls_ButtonPressed;
            this.systemControls.IsPlayEnabled = true;
            this.systemControls.IsPauseEnabled = true;

            this.renderer = await AudioRenderer.CreateAsync();

            var rootPath = Windows.ApplicationModel.Package.Current.InstalledLocation.Path + "\\Sounds\\";
            this.drumPad = new DrumPad();
            this.drumPad.SetDrumSound(DrumKind.Bass, rootPath + "Drum-Bass.wav");
            this.drumPad.SetDrumSound(DrumKind.Snare, rootPath + "Drum-Snare.wav");
            this.drumPad.SetDrumSound(DrumKind.Shaker, rootPath + "Drum-Shaker.wav");
            this.drumPad.SetDrumSound(DrumKind.ClosedHiHat, rootPath + "Drum-Closed-Hi-Hat.wav");
            this.drumPad.SetDrumSound(DrumKind.Cowbell, rootPath + "Cowbell.wav");
            this.drumPad.SetDrumSound(DrumKind.OpenHiHat, rootPath + "Drum-Open-Hi-Hat.wav");
            this.drumPad.SetDrumSound(DrumKind.RideCymbal, rootPath + "Drum-Ride-Cymbal.wav");
            this.drumPad.SetDrumSound(DrumKind.FloorTom, rootPath + "developer_loud.wav");
            this.drumPad.SetDrumSound(DrumKind.HighTom, rootPath + "satya_fantastic.wav");

            this.oscillator = new Oscillator();
            this.looper = new Looper();
            this.demultiplexer = new AudioDemultiplexer();

            this.looper.ListenTo(this.drumPad);
            this.demultiplexer.ListenTo(this.looper);
            this.demultiplexer.ListenTo(this.oscillator);
            this.renderer.ListenTo(this.demultiplexer);

            Play();
        }