Example #1
0
 void Start()
 {
     _moveSpeed = Random.Range(4.0f, 6.0f);
     // _player = FindObjectOfType<Player>();
     _thisAudio             = GetComponent <AudioSource>();
     _errorMessage          = FindObjectOfType <ErrorMessagesScript>();
     _myRigidBody           = GetComponent <Rigidbody2D>();
     _audioControllerScript = FindObjectOfType <AudioControllerScript>();
 }
 void Awake()
 {
     if (instance != null)
     {
         Debug.LogError("More than one audioController in the scene");
     }
     else
     {
         instance = this;
     }
 }
Example #3
0
    // Use this for initialization
    void Start()
    {
        audioManager = AudioControllerScript.instance;
        if (audioManager == null)
        {
            Debug.LogError("someting went horribly wrong (audioController is not found)");
        }
        //find spacer
        HeroPanelSpacer = GameObject.Find("BattleCanvas").transform.FindChild("HeroPanel").transform.FindChild("HeroPanelSpacer");
        //create panel , fill in info
        CreateHeroPanel();
        GameObject performer = GameObject.Find("Enemy");

        esm           = performer.GetComponent <EnemyStateMachine> ();
        startPosition = transform.position;
        cur_cooldown  = Random.Range(0, 2.5f);
        Selector.SetActive(false);
        BSM          = GameObject.Find("BattleManager").GetComponent <BattleStateMachine> ();
        currentState = TurnState.PROCESSING;
        Debug.Log("Hero alive");
        foreach (GameObject hero in BattleStateMachine.HeroesManaging)
        {
            if (hero.name == "Mummy")
            {
                _anim = GetComponent <Animator> ();
                _anim.SetTrigger("Idle");
            }
            else if (hero.name == "Fighter")
            {
                _anim = GetComponent <Animator> ();
                _anim.Play("Idle_Sword_Shield");
            }
            else if (hero.name == "Goblin")
            {
                _anim = GetComponent <Animator> ();
                _anim.Play("idle_battle");
            }
            else if (hero.name == "Skeleton")
            {
                _anim = GetComponent <Animator> ();
                _anim.Play("Idle");
            }
        }
        SetMummyAnimation("Idle");
        SetFighterAnimation("Idle_Sword_Shield");
        //SetGoblinAnimation ("idle");
        //Animator _anim = GetComponent<Animator>();
        //StartCoroutine (TimeForAction ());
    }
    void Start()
    {
        UpdateHeroStats();
        audioManager = AudioControllerScript.instance;
        if (audioManager == null)
        {
            Debug.LogError("someting went horribly wrong (audioController is not found)");
        }
        audioManager.Ambient();
        magicFire = GameObject.Find("Flash");
        magicFire.SetActive(false);
        magicPoison = GameObject.Find("Poison");
        magicPoison.SetActive(false);

        Vector3 enemyPos = new Vector3(-4.5f, 1f, -1.25f);

        Enemy = Instantiate(GameManager.instance.selectedEnemies[0], enemyPos, Quaternion.identity) as GameObject;
        Enemy.transform.name = "Enemy";

        Vector3 hero1Pos = new Vector3(3, 1, -3);

        Hero1 = Instantiate(GameManager.instance.selectedHeroes[0], hero1Pos, Quaternion.identity) as GameObject;
        string name = GameManager.instance.selectedHeroes [0].GetComponent <HeroStateMachine> ().playerStats.theName;

        Hero1.transform.name = name;

        Vector3 hero2Pos = new Vector3(3, 1, 0);

        Hero2 = Instantiate(GameManager.instance.selectedHeroes[1], hero2Pos, Quaternion.identity) as GameObject;
        Hero1.transform.Rotate(0, -90, 0);
        Hero2.transform.Rotate(0, -90, 0);
        name = GameManager.instance.selectedHeroes [1].GetComponent <HeroStateMachine> ().playerStats.theName;
        Hero2.transform.name = name;
        Enemy.transform.Rotate(0, 90, 0);

        //_anim.Play("Run");
        battleStates = PerformAction.WAIT;
        EnemysInBattle.AddRange(GameObject.FindGameObjectsWithTag("Enemy"));
        HerosInBattle.AddRange(GameObject.FindGameObjectsWithTag("Hero"));
        HeroInput = HeroGUI.ACTIVATE;
        ActionPanel.SetActive(false);
        EnemySelectPanel.SetActive(false);
        MagicPanel.SetActive(false);
        EnemyButtons();
    }
Example #5
0
    void Start()
    {
        audioManager = AudioControllerScript.instance;
        if (audioManager == null)
        {
            Debug.LogError("someting went horribly wrong (audioController is not found)");
        }

        currentState = TurnState.PROCESSING;
        BSM          = GameObject.Find("BattleManager").GetComponent <BattleStateMachine>();
        BSM.CreateBossPanel(EnemyStats.curHP);
        if (BSM.Enemy.GetComponent <Animation> () != null)
        {
            anim = BSM.Enemy.GetComponent <Animation> ();
        }
        else
        {
            animator = BSM.Enemy.GetComponent <Animator> ();
        }
        startposition = transform.position;
        currentState  = TurnState.WAITING;
    }
Example #6
0
    void Awake()
    {
        if (activeInstance != null)
        {
            Destroy(this.gameObject);
            return;
        }
        else if (activeInstance == null)
        {
            activeInstance = this;
            DontDestroyOnLoad(this);

            foreach (SoundData sD in soundData)
            {
                sD.audioSource        = gameObject.AddComponent <AudioSource>();
                sD.audioSource.clip   = sD.SoundClip;
                sD.audioSource.volume = sD.volume;
                sD.audioSource.pitch  = sD.pitch;
                sD.audioSource.loop   = sD.loop;
            }
        }
    }
Example #7
0
 void Awake()
 {
     Assert.IsTrue(!instance);
     instance = this;
     random   = new System.Random((int)System.DateTime.Now.Ticks);
 }