/** constructor */ public AudioClipList(AudioClipList_MonoBehaviour a_list) { this.list = new System.Collections.Generic.Dictionary <string, UnityEngine.AudioClip>(); for (int ii = 0; ii < a_list.tag_list.Length; ii++) { this.list.Add(a_list.tag_list[ii], a_list.audioclip_list[ii]); } }
/** 追加。 */ public static UnityEngine.GameObject Add(UnityEngine.GameObject a_prefab, ResourceItem[] a_resource_list) { try{ //audioclip_list AudioClipList_MonoBehaviour t_audioclip_list = a_prefab.AddComponent <AudioClipList_MonoBehaviour>(); t_audioclip_list.tag_list = new string[a_resource_list.Length]; t_audioclip_list.audioclip_list = new UnityEngine.AudioClip[a_resource_list.Length]; for (int ii = 0; ii < t_audioclip_list.audioclip_list.Length; ii++) { t_audioclip_list.tag_list[ii] = a_resource_list[ii].tag; t_audioclip_list.audioclip_list[ii] = Fee.EditorTool.Utility.LoadAsset <UnityEngine.AudioClip>(a_resource_list[ii].path); } }catch (System.Exception t_exception) { UnityEngine.Debug.LogError(t_exception.Message); } return(a_prefab); }