Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     m_maxHealth     = m_baseHealth;
     m_currentHealth = m_baseHealth;
     m_scribbler     = GetComponent <Scribbler>();
     m_audio         = GetComponent <AudioCharacterPlayer>();
 }
Example #2
0
    void Start()
    {
        m_audio    = GetComponent <AudioCharacterPlayer>();
        m_controls = GetComponent <PlayerControls>();
        m_movement = GetComponent <PlayerMovement>();
        m_shoot    = GetComponent <ShootingHelper>();
        m_endGame  = GetComponent <PlayerEndGame>();
        m_health   = GetComponent <PlayerHealth>();

        m_currentAttackSpeed     = m_baseAttackSpeed;
        m_currentAttackDamage    = m_baseAttackDamage;
        m_currentProjectileSpeed = m_baseProjectileSpeed;
        m_currentInaccuracy      = m_baseInaccuracy;
    }