private void CreateBank(AudioBankLink parent, AudioBankTypes type) { if (type == AudioBankTypes.Folder) { AudioBankWorker.CreateFolder(parent.gameObject, parent, GUIDCreator.Create()); } else { AudioBankWorker.CreateBank(parent.gameObject, parent, GUIDCreator.Create()); } }
private void CreateBank(InAudioBankLink parent, AudioBankTypes type) { //TODO make real undo InUndoHelper.RecordObjectFull(parent, "Bank " + (type == AudioBankTypes.Folder ? "Folder " : "") + "Creation"); if (type == AudioBankTypes.Folder) { AudioBankWorker.CreateFolder(parent.gameObject, parent, GUIDCreator.Create()); } else { AudioBankWorker.CreateBankLink(parent.gameObject, parent, GUIDCreator.Create()); } }