Example #1
0
    // Use this for initialization
    void Start()
    {
        ShowWelcome();
        recognizer = new GestureRecognizer();
        recognizer.StartCapturingGestures();
        audienceController = audience.GetComponent <AudienceController>();

        scrollableUI.SetActive(false);
    }
Example #2
0
        public void OnDoAudience(AudienceController controller)
        {
            if (this.InvokeRequired)
            {
                this.BeginInvoke(new Action <AudienceController>(OnDoAudience), controller);
                return;
            }

            using (var form = new FormAudience(controller))
                form.ShowDialog();
        }
Example #3
0
        public FormAudience(AudienceController controller) : this()
        {
            this.controller = controller;

            var context = LocalizationManifest.Get.CurrentLanguage["FormAudience"];

            this.Text = context["FormTitle"].Text();
            this.endAudienceAction.Text = context["endButton"].Text();

            player1View.SetData(this.controller.Participant1);
            player2View.SetData(this.controller.Participant2);

            updateTreaties();
        }
Example #4
0
 void Start()
 {
     animCont          = GameObject.Find("UICanvas").GetComponent <AudienceController>();
     correctRenderer   = transform.Find("Correct").GetComponent <SpriteRenderer>();
     inCorrectRenderer = transform.Find("InCorrect").GetComponent <SpriteRenderer>();
 }