// Use this for initialization void Start() { ShowWelcome(); recognizer = new GestureRecognizer(); recognizer.StartCapturingGestures(); audienceController = audience.GetComponent <AudienceController>(); scrollableUI.SetActive(false); }
public void OnDoAudience(AudienceController controller) { if (this.InvokeRequired) { this.BeginInvoke(new Action <AudienceController>(OnDoAudience), controller); return; } using (var form = new FormAudience(controller)) form.ShowDialog(); }
public FormAudience(AudienceController controller) : this() { this.controller = controller; var context = LocalizationManifest.Get.CurrentLanguage["FormAudience"]; this.Text = context["FormTitle"].Text(); this.endAudienceAction.Text = context["endButton"].Text(); player1View.SetData(this.controller.Participant1); player2View.SetData(this.controller.Participant2); updateTreaties(); }
void Start() { animCont = GameObject.Find("UICanvas").GetComponent <AudienceController>(); correctRenderer = transform.Find("Correct").GetComponent <SpriteRenderer>(); inCorrectRenderer = transform.Find("InCorrect").GetComponent <SpriteRenderer>(); }