// Use this for initialization void Start () { BulletCD.value = 0f; RocketCD.value = 0f; RadarCD.value = 0f; aud = this.gameObject.GetComponent<AudControl>(); radar.enabled = false; }
// Use this for initialization void Start () { finished = GameOverScreen.GetComponent<Clock> (); WarpCD.value = 0f; TimeCD.value = 0f; Wspeed = 50f; aud = this.gameObject.GetComponent<AudControl> (); }
// Use this for initialization void Start () { hunt = this.gameObject.GetComponent<HunterProjs>(); PlayerPrefs.SetFloat ("Speed", 1.0f); //print (Input.GetJoystickNames().GetValue()); pnum = (this.tag == "Hunter") ? "" : "P2"; if (pnum == "P2") { stats = this.gameObject.GetComponent<PlayerStats>(); } cam = GameObject.FindGameObjectWithTag ((pnum == "P2") ? "RunnerCam" : "MainCamera").GetComponent<Camera>(); aud = this.gameObject.GetComponent<AudControl>(); }