void Start() { players = new Player[4]; SetPlayers(); Screen.SetResolution(620, 454, false); auctionPhase = gameObject.GetComponent <AuctionPhase>(); gamePhase = gameObject.GetComponent <GamePhase>(); scoring = gameObject.GetComponent <Scoring>(); client = new Client(); client.SetupClient(); }
public void Setup() { auctionPhase = new AuctionPhase('N'); }