/// <summary> /// Performs initialization /// </summary> public static void Init() { var assembly = Assembly.GetExecutingAssembly(); Log.Debug("Assembly name: " + assembly.FullName); Attributions.Add("LOCALIZATION", ACATExtension.Resources.LocalizationAttribution.Replace("\\n", Environment.NewLine)); Attributions.Add("LANGUAGETRANSLATION", ACATExtension.Resources.CurrentLanguageAttribution.Replace("\\n", Environment.NewLine)); }
/// <summary> /// Performs initialization. Must be called first. /// Sets word prediction parameters and initializes Presage. /// CultureInfo parameter defines the language. If word /// prediction database is not found for the specified language /// English is used as the default. /// </summary> /// <param name="ci">language for word prediction</param> /// <returns>true on success</returns> public bool Init(CultureInfo ci) { bool retVal = false; try { Attributions.Add("PRESAGE", "Predictive text functionality is powered by Presage, the " + "intelligent predictive text engine created by Matteo Vescovi. " + "(http://presage.sourceforge.net/)"); upgradeFromPreviousVersion(ci); deleteConfigFile(); checkAndRunPresage(); Log.Debug("Calling initPresage()"); retVal = initPresage(ci); Log.Debug("Returned from initPresage() " + retVal); if (!retVal) { int numRetries = 2; for (int ii = 0; ii < numRetries; ii++) { Log.Debug("initPresage() returned false. Will retry"); deleteConfigFile(); killPresage(); checkAndRunPresage(); Log.Debug("Calling initPresage() once more"); retVal = initPresage(ci); if (retVal) { Log.Debug("initPresage() succeeded!"); break; } } } } catch (Exception ex) { Log.Debug("Error initializing Presage. " + ex); } return(retVal); }
/// <summary> /// Initialize the vision actuator. Detect cameras, /// let the user select the preferred camera (if reqd), /// spawn threads etc. /// </summary> /// <returns>true on success, false otherwise</returns> public override bool Init() { Attributions.Add("ACAT Vision", "Open Source Computer Vision Library (OpenCV) is licensed under the BSD license"); if (!Cameras.GetCameraNames().Any()) { MessageBox.Show(R.GetString("NoCamerasFoundACATVisionDisabled"), _title, MessageBoxButtons.OK, MessageBoxIcon.Exclamation); OnInitDone(); return(true); } _initInProgress = true; // load settings from the settings file Settings.SettingsFilePath = UserManager.GetFullPath(SettingsFileName); VisionActuatorSettings = Settings.Load(); VisionSensor.init(); bool retVal = detectAndSetPreferredCamera(); if (retVal) { showCameraStatus(R.GetString("InitializingCamera")); _acatVisionThread = new Thread(visionThread) { IsBackground = true }; _acatVisionThread.Start(); } else { _initInProgress = false; OnInitDone(); } return(retVal); }
/// <summary> /// Performs initialization. Must be called first. /// Sets word prediction parameters and initializes Presage /// </summary> /// <returns>true on success</returns> public bool Init() { bool retVal = false; try { Attributions.Add("PRESAGE", "Predictive text functionality is powered by Presage, the " + "intelligent predictive text engine created by Matteo Vescovi. " + "(http://presage.sourceforge.net/)"); Settings.PreferencesFilePath = UserManager.GetFullPath(SettingsFileName); _presageSettings = Settings.Load(); if (_presageSettings.StartPresageIfNotRunning) { checkAndRunPresage(); } retVal = initPresage(); if (!retVal) { // failure mostly means the presage config file has an // incorrect database path. Delete the config file so // it will regenerate and then we can insert the correct // database path when we init again deletePresageConfigFile(); retVal = initPresage(); } } catch (Exception ex) { Log.Debug("Error initializing Presage. " + ex); } return(retVal); }
/// <summary> /// Performs initialization. Must be called first. /// Sets word prediction parameters and initializes Presage /// </summary> /// <returns>true on success</returns> public bool Init() { bool retVal = false; try { Attributions.Add("PRESAGE", Resources.PresageAttribution); Settings.PreferencesFilePath = UserManager.GetFullPath(SettingsFileName); _presageSettings = Settings.Load(); if (_presageSettings.StartPresageIfNotRunning) { checkAndRunPresage(); } retVal = initPresage(); if (!retVal) { // failure mostly means the presage config file has an // incorrect database path. Delete the config file so // it will regenerate and then we can insert the correct // database path when we init again deletePresageConfigFile(); retVal = initPresage(); } } catch (Exception ex) { Log.Debug("Error initializing Presage. " + ex); } return retVal; }
public Weapon(string name = "่ฃ ๅ็กใ", string id = "nothing" , int value = 0, int hit = 0) { this.EquipType = EquipType.weapon; Target = Target.ally; this.Name = name; this.ID = id; this.NormalValue = value; this.HitAboidProb = hit; foreach (EnemyType e in Enum.GetValues(typeof(EnumHolder.EnemyType))) { Effectivenesses.Add(e, 0); } foreach (Status s in Enum.GetValues(typeof(EnumHolder.Status))) { Statuses.Add(s, 0); } foreach (Ailment a in Enum.GetValues(typeof(EnumHolder.Ailment))) { Ailments.Add(a, 0); } foreach (Attribution a in Enum.GetValues(typeof(EnumHolder.Attribution))) { Attributions.Add(a, 0); } foreach (WeaponAbility w in Enum.GetValues(typeof(EnumHolder.WeaponAbility))) { WeaponAbilities.Add(w, 0); } }