// Start is called before the first frame update void Start() { attrManager = GetComponent <AttributesManager>(); networkInput = GetComponent <NetworkInput>(); backpack = new Backpack(gameObject, backpackSize); PickUpEvent += OnPickUp; }
void Start() { am = com.p.am; bar_go = GameObject.Find("bar_local"); big_fire_ring_go = Resources.Load <GameObject> ("big_fire_ring/big_fire_ring"); }
private void ChangeToPeople(AttributesManager originalGhostAttrManager) { originalGhostAttrManager.faction = PlayerFaction.People; originalGhostAttrManager.RemoveAllItemRevise(); foreach (ReviseInfo tempReviseInfo in changeToPeopleRevises) { long reviseReceipt = originalGhostAttrManager.AddItemRevise(tempReviseInfo); } }
public Player(Texture2D texture) : base(texture) { BaseAttributes = new Attributes(); AttributeModifiers = new List <Attributes>(); _attributeManager = new AttributesManager(AttributeModifiers); }
private void CaseSwitchFaction(object[] unPackDatas) { int originalGhostPlayerNo = (int)unPackDatas[1]; int originalPeoplePlayerNo = (int)unPackDatas[2]; AttributesManager originalGhostAttr = GetPlayerGOByNetCode(originalGhostPlayerNo).GetComponent <AttributesManager>(); AttributesManager originalPeopleAttr = GetPlayerGOByNetCode(originalPeoplePlayerNo).GetComponent <AttributesManager>(); GameControler.ins.SwitchFaction(originalGhostAttr, originalPeopleAttr); }
public void SwitchFaction(AttributesManager originalGhostAttrManager, AttributesManager originalPeopleAttrManager) { SwitchFactionStartEvent?.Invoke(); StartCoroutine(IEnumeratorHelper.After(() => { SwitchFactionCompleteEvent?.Invoke(); }, switchFactionUseTime)); ChangeToPeople(originalGhostAttrManager); ChangeToGhost(originalPeopleAttrManager); AddScore(originalGhostAttrManager.gameObject); }
public bool TryUse(AttributesManager userAttrManager) { bool canUse = CanUse(userAttrManager); if (canUse) { Use(userAttrManager); } return(canUse); }
public void Use(AttributesManager userAttrManager) { AttributesManager[] allEffectAttrManager = GetAllEffectAttrManager(userAttrManager); foreach (AttributesManager tempAttrManager in allEffectAttrManager) { myItemGroup.itemInfo.Use(tempAttrManager); } myItemGroup.itemCount--; Reflash(); }
public Backpack(GameObject ownerGO, int backpackSize) { this.ownerGO = ownerGO; attrManager = ownerGO.GetComponent <AttributesManager>(); this.backpackSize = backpackSize; grids = new BackpackGrid[backpackSize]; for (int i = 0; i < backpackSize; i++) { grids[i] = new BackpackGrid(this); } }
// Start is called before the first frame update void Start() { attrManager = GetComponent <AttributesManager>(); activityManager = GetComponent <ActivityManager>(); managedParts = transform.GetComponentsInChildren <Part>(); foreach (Part tempPart in managedParts) { tempPart.partManager = this; tempPart.TouchEvent += OnTouch; } }
private void ChangeToGhost(AttributesManager originalPeopleAttrManager) { originalPeopleAttrManager.faction = PlayerFaction.Ghost; originalPeopleAttrManager.RemoveAllItemRevise(); foreach (ReviseInfo tempReviseInfo in changeToGhostRevises) { long reviseReceipt = originalPeopleAttrManager.AddItemRevise(tempReviseInfo); } ActivityManager originalPeopleActivityManager = originalPeopleAttrManager.GetComponent <ActivityManager>(); originalPeopleActivityManager.enabled = false; StartCoroutine(IEnumeratorHelper.After(() => { originalPeopleActivityManager.enabled = true; }, switchFactionUseTime)); }
// 通知所有玩家哪两位玩家进行身份调换 public void SwitchFaction(AttributesManager originalGhostAttrManager, AttributesManager originalPeopleAttrManager) { int originalGhostPlayerNo = EMPTY_NETCODE; int originalPeoplePlayerNo = EMPTY_NETCODE; if (Client.ins.TryGetNetCodeByPlayerGO(originalGhostAttrManager.gameObject, out originalGhostPlayerNo) && Client.ins.TryGetNetCodeByPlayerGO(originalPeopleAttrManager.gameObject, out originalPeoplePlayerNo)) { // 通知交换身份 sendBuffer = NetworkCommunicateHelper.ToPack(out sendBufferSize, "SwitchFaction", originalGhostPlayerNo, originalPeoplePlayerNo); SendToEveryPlayer(hostID, unreliableChannelID, sendBuffer, sendBufferSize, out error); } }
public static AttributesManager[] FindRangePlayer(PlayerFaction targetFaction, Vector3 center, float radius) { List <AttributesManager> rangeTeammateList = new List <AttributesManager>(); AttributesManager[] teammateAttrManager = AttributesManager.GetFactionAllAttrManager(targetFaction); float sqrRadius = Mathf.Sqrt(radius); foreach (AttributesManager tempTeammate in teammateAttrManager) { Vector3 centerToTeammate = tempTeammate.transform.position - center; float sqrMagnitude = centerToTeammate.sqrMagnitude; if (sqrMagnitude <= sqrRadius) { rangeTeammateList.Add(tempTeammate); } } return(rangeTeammateList.ToArray()); }
public bool CanUse(AttributesManager userAttrManager) { bool canUse = false; if (!isEmpty) { Vector3 position = userAttrManager.transform.position; PlayerFaction myFaction = userAttrManager.faction; switch (myItemGroup.itemInfo.effectGroup) { case EffectGroup.MySelf: case EffectGroup.RandomTeammate: case EffectGroup.AllTeammate: case EffectGroup.RandomEnemy: case EffectGroup.AllEnemy: canUse = true; break; case EffectGroup.OneNearbyTeammate: canUse = AttributesManager.FindNearbyPlayer(myFaction, position, myItemGroup.itemInfo.radius) != null; break; case EffectGroup.RangeRandomTeammate: case EffectGroup.RangeTeammate: canUse = AttributesManager.FindRangePlayer(myFaction, position, myItemGroup.itemInfo.radius).Length > 0; break; case EffectGroup.OneNearbyEnemy: canUse = AttributesManager.FindNearbyPlayer(AttributesManager.GetEnemyFaction(myFaction), position, myItemGroup.itemInfo.radius) != null; break; case EffectGroup.RangeRandomEnemy: case EffectGroup.RangeEnemy: canUse = AttributesManager.FindRangePlayer(AttributesManager.GetEnemyFaction(myFaction), position, myItemGroup.itemInfo.radius).Length > 0; break; } } return(canUse); }
public static AttributesManager FindNearbyPlayer(PlayerFaction targetFaction, Vector3 center, float radius) { AttributesManager resultAttrManager = null; AttributesManager[] teammateAttrManager = GetFactionAllAttrManager(targetFaction); bool onePeopleFaction = teammateAttrManager.Length <= 1; float currentSqrRadius = Mathf.Sqrt(radius); foreach (AttributesManager tempTeammate in teammateAttrManager) { Vector3 centerToTeammate = tempTeammate.transform.position - center; float sqrMagnitude = centerToTeammate.sqrMagnitude; if (!onePeopleFaction && sqrMagnitude != 0 && sqrMagnitude <= currentSqrRadius) { resultAttrManager = tempTeammate; currentSqrRadius = sqrMagnitude; } else if (onePeopleFaction) { resultAttrManager = tempTeammate; } } return(resultAttrManager); }
public ActivityBing(GameObject ownerGO, ActivityBaseInfo activityInfo) : base(ownerGO, activityInfo) { attrManager = ownerGO.GetComponent <AttributesManager>(); partManager = ownerGO.GetComponent <PartManager>(); }
public override void Use(AttributesManager effectAttrManager) { base.Use(effectAttrManager); long receipt = effectAttrManager.AddItemRevise(reviseAttr, reviseValue, reviseMode, computeMode, duration); }
public override void Use(AttributesManager effectAttrManager) { base.Use(effectAttrManager); effectAttrManager.transform.position = GetPosition(); }
// 获得将被影响的AttributesManager private AttributesManager[] GetAllEffectAttrManager(AttributesManager userAttrManager) { PlayerFaction myFaction = userAttrManager.faction; PlayerFaction enemyFaction = AttributesManager.GetEnemyFaction(myFaction); Vector3 position = userAttrManager.transform.position; float radius = myItemGroup.itemInfo.radius; List <AttributesManager> effectAttrManagerList = new List <AttributesManager>(); switch (myItemGroup.itemInfo.effectGroup) { case EffectGroup.MySelf: effectAttrManagerList.Add(userAttrManager); break; case EffectGroup.RandomTeammate: AttributesManager[] teammates = AttributesManager.GetFactionAllAttrManager(myFaction); effectAttrManagerList.Add(teammates[Random.Range(0, teammates.Length)]); break; case EffectGroup.OneNearbyTeammate: AttributesManager nearbyTeammate = AttributesManager.FindNearbyPlayer(myFaction, position, radius); if (nearbyTeammate != null) { effectAttrManagerList.Add(nearbyTeammate); } break; case EffectGroup.RangeRandomTeammate: AttributesManager[] rangeTeamates = AttributesManager.FindRangePlayer(myFaction, position, radius); effectAttrManagerList.Add(rangeTeamates[Random.Range(0, rangeTeamates.Length)]); break; case EffectGroup.RangeTeammate: effectAttrManagerList.AddRange(AttributesManager.FindRangePlayer(myFaction, position, radius)); break; case EffectGroup.AllTeammate: effectAttrManagerList.AddRange(AttributesManager.GetFactionAllAttrManager(myFaction)); break; case EffectGroup.RandomEnemy: AttributesManager[] enemys = AttributesManager.GetFactionAllAttrManager(enemyFaction); effectAttrManagerList.Add(enemys[Random.Range(0, enemys.Length)]); break; case EffectGroup.OneNearbyEnemy: AttributesManager nearbyEnemy = AttributesManager.FindNearbyPlayer(enemyFaction, position, radius); if (nearbyEnemy != null) { effectAttrManagerList.Add(nearbyEnemy); } break; case EffectGroup.RangeRandomEnemy: AttributesManager[] rangeEnemys = AttributesManager.FindRangePlayer(enemyFaction, position, radius); effectAttrManagerList.Add(rangeEnemys[Random.Range(0, rangeEnemys.Length)]); break; case EffectGroup.RangeEnemy: effectAttrManagerList.AddRange(AttributesManager.FindRangePlayer(enemyFaction, position, radius)); break; case EffectGroup.AllEnemy: effectAttrManagerList.AddRange(AttributesManager.GetFactionAllAttrManager(enemyFaction)); break; } return(effectAttrManagerList.ToArray()); }
public ActivityMove(GameObject ownerGO) : base(ownerGO) { attrManager = ownerGO.GetComponent <AttributesManager>(); }
private void OnSpawnedLocalPlayer() { attrManager = Client.ins.GetLocalPlayerGO().GetComponent <AttributesManager>(); attrManager.CurrentSPChangeEvent += OnCurrentSPChange; }
public virtual void Use(AttributesManager effectAttrManager) { }
private void values2obj(PigeonCms.AttributeValue obj) { var valueTranslation = new Dictionary<string, string>(); if (ChkInLang.Checked) { foreach (KeyValuePair<string, string> item in Config.CultureList) { TextBox t1 = new TextBox(); t1 = (TextBox)PanelTitle.FindControl("TxtTitle" + item.Value); valueTranslation.Add(item.Key, t1.Text); } } else { TextBox t1 = new TextBox(); string defaultLang = Config.CultureList.FirstOrDefault(x => x.Key == Config.CultureDefault).Value; t1 = (TextBox)PanelTitle.FindControl("TxtTitle" + defaultLang); foreach (KeyValuePair<string, string> item in Config.CultureList) { valueTranslation.Add(item.Key, t1.Text); } } obj.ValueString = toJson(valueTranslation); if (base.CurrentId == 0) { // have to save attribute before var a = new PigeonCms.Attribute(); a.AllowCustomValue = ChkCustomValue.Checked; a.Name = TxtName.Text; a = new AttributesManager().Insert(a); base.CurrentId = a.Id; } obj.AttributeId = base.CurrentId; }
public ActivityReachOut(GameObject ownerGO, ActivityBaseInfo activityInfo) : base(ownerGO, activityInfo) { attrManager = ownerGO.GetComponent<AttributesManager>(); reachOutInfo = activityInfo as ActivityReachOutInfo; reachOutIKTran = ownerGO.transform.Find(reachOutInfo.IKGameObjectName); }
protected void BtnSave_Click(object sender, EventArgs e) { LblErr.Text = ""; LblOk.Text = ""; try { PigeonCms.Attribute o1 = new PigeonCms.Attribute(); if (base.CurrentId == 0) { form2obj(o1); o1 = new AttributesManager().Insert(o1); } else { o1 = new AttributesManager().GetByKey(base.CurrentId); //precarico i campi esistenti e nn gestiti dal form form2obj(o1); new AttributesManager().Update(o1); } Grid1.DataBind(); LblOk.Text = RenderSuccess(Utility.GetLabel("RECORD_SAVED_MSG")); MultiView1.ActiveViewIndex = 0; } catch (Exception e1) { LblErr.Text = RenderError(Utility.GetLabel("RECORD_ERR_MSG") + "<br />" + e1.ToString()); } finally { } }
protected void Grid1_RowDataBound(object sender, GridViewRowEventArgs e) { if (e.Row.RowType == DataControlRowType.DataRow) { var item = new AttributeSet(); item = (AttributeSet)e.Row.DataItem; LinkButton LnkTitle = (LinkButton)e.Row.FindControl("LnkTitle"); LnkTitle.Text = "<i class='fa fa-pgn_edit fa-fw'></i>"; LnkTitle.Text += Utility.Html.GetTextPreview(item.Name, 50, ""); if (string.IsNullOrEmpty(LnkTitle.Text)) LnkTitle.Text += Utility.GetLabel("NO_VALUE", "<no value>"); if (Roles.IsUserInRole("debug")) LnkTitle.Text += " [" + item.Id.ToString() + "]"; // Get all selected attributes string selectedAttributes = ""; var aman = new AttributesManager(); foreach (var attributeId in item.AttributesList) { selectedAttributes += " - <i>" + aman.GetByKey(attributeId).Name + "<i>"; } selectedAttributes = selectedAttributes.Substring(2); Literal LitAttributesSelected = (Literal)e.Row.FindControl("LitAttributesSelected"); LitAttributesSelected.Text = selectedAttributes; } }