Example #1
0
 public override void OnSkillFinish(SceneObject sender, SceneObject reciever, object data)
 {
     if (_executed && RestoreOnFinish)
     {
         if (Operation == Operation.Absolute)
         {
             sender.AttributeManager.Remove(AttributeType, _motifier);
         }
         else
         {
             sender.AttributeManager.Remove(AttributeType, _motifier);
         }
     }
     _motifier = default(AttributeMotifier);
     base.OnSkillFinish(sender, reciever, data);
 }
Example #2
0
 public override void Execute(SceneObject sender, SceneObject reciever, object data)
 {
     _executed = true;
     if (Operation == Operation.Absolute)
     {
         _motifier = new AttributeMotifier {
             Operation = Operation, Value = Value.value * FixedMath.One
         };
         sender.AttributeManager.Add(AttributeType, _motifier);
     }
     else
     {
         _motifier = new AttributeMotifier {
             Operation = Operation, Value = Value.value * FixedMath.One / 100
         };
         sender.AttributeManager.Add(AttributeType, _motifier);
     }
     base.Execute(sender, reciever, data);
 }