public ThiefData(AttributeCode combatAttribute, AttributeCode[] mainAttributes, int[,] startSkillTable, Dictionary <string, List <ThiefSkill> > thiefSkillCategories, List <ThiefManeuver> thiefManeuvers, List <string> guildPositions) : base(combatAttribute, mainAttributes, startSkillTable) { ThiefSkillCategories = thiefSkillCategories; ThiefManeuvers = thiefManeuvers; GuildPositions = guildPositions; }
public Property(Triangle tri) { m_attribCode = tri.AttributeCode; m_cameraBehavior = tri.CameraBehavior; m_camID = tri.CameraID; m_camMoveBg = tri.CamMoveBG; m_exitID = tri.ExitIndex; m_groundCode = tri.GroundCode; m_linkNo = tri.LinkNumber; m_polyColor = tri.PolyColor; m_roomCamID = tri.RoomCamID; m_roomPathID = tri.RoomPathID; m_roomPathPntNo = tri.RoomPathPointNo; m_soundID = tri.SoundID; m_specialCode = tri.SpecialCode; m_wallCode = tri.WallCode; }
public Property(EndianBinaryReader reader) { int bitField1 = reader.ReadInt32(); m_camID = (bitField1 & 0xFF); m_soundID = (SoundID)((bitField1 & 0x1F00) >> 0x08); m_exitID = (bitField1 & 0x7E000) >> 0x0D; m_polyColor = (bitField1 & 0x7F80000) >> 0x13; int bitField2 = reader.ReadInt32(); m_linkNo = (bitField2 & 0xFF); m_wallCode = (WallCode)((bitField2 & 0xF00) >> 0x08); m_specialCode = (SpecialCode)((bitField2 & 0xF000) >> 0x0C); m_attribCode = (AttributeCode)((bitField2 & 0x1F0000) >> 0x10); m_groundCode = (GroundCode)((bitField2 & 0x3E00000) >> 0x15); int bitField3 = reader.ReadInt32(); m_camMoveBg = (bitField3 & 0xFF); m_roomCamID = (bitField3 & 0xFF00) >> 0x08; m_roomPathID = (bitField3 & 0xFF0000) >> 0x10; m_roomPathPntNo = (bitField3 & unchecked ((int)0xFF000000)) >> 0x18; m_cameraBehavior = reader.ReadInt32(); }
public Triangle(Vector3 vert1, Vector3 vert2, Vector3 vert3, Property prop, int groupIndex) { m_vertex1 = vert1; m_vertex2 = vert2; m_vertex3 = vert3; GroupIndex = groupIndex; m_camID = prop.CameraID; m_soundID = prop.SoundID; m_exitID = prop.ExitIndex; m_polyColor = prop.PolyColor; m_linkNo = prop.LinkNumber; m_wallCode = prop.WallCode; m_specialCode = prop.SpecialCode; m_attribCode = prop.AttributeCode; m_groundCode = prop.GroundCode; m_camMoveBg = prop.CamMoveBG; m_roomCamID = prop.RoomCamID; m_roomPathID = prop.RoomPathID; m_roomPathPntNo = prop.RoomPathPointNo; m_cameraBehavior = prop.CameraBehavior; }
public async Task <IActionResult> PutAttributeCode([FromRoute] int id, [FromBody] AttributeCode attributeCode) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != attributeCode.Id) { return(BadRequest()); } _context.Entry(attributeCode).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!AttributeCodeExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public void UpgradeElementEnhanceAttribute(int value) { if (WeaponElement != WeaponElementType.Null) { AttributeCode enhance = (AttributeCode)Enum.Parse(typeof(AttributeCode), "Enhance_" + WeaponElement); ElementAttributes.Value[enhance] = ElementAttributes.Value[enhance] + value; } }
public Attribute GetAttribute(AttributeCode attributeCode) { Attribute attribute = null; m_Attributes.TryGetValue(attributeCode, out attribute); return(attribute); }
public int GetGenderModifier(AttributeCode attribute) { if (GenderModifier.ContainsKey(attribute)) { return(GenderModifier[attribute]); } return(0); }
private void CalculateSkillPointLimits(SkillType skillType, AttributeCode attribute1, AttributeCode attribute2, out int surePoints, out int variablePoints) { CalculateAttributePointLimits(attribute1, out int SP1, out int VP1); CalculateAttributePointLimits(attribute2, out int SP2, out int VP2); surePoints = StartSkillPoints[skillType] + StartSkillPointsAdjusment[skillType] + SP1 + SP2; variablePoints = VP1 + VP2; }
private void CalculateAttributePointLimits(AttributeCode attribute, out int surePoints, out int variablePoints) { int MaxStart = IsMainAttribute(attribute) ? 3 : RuleTables.GetStartingMaxAttribute(Exceptionality); int MaxZv = GetAttributeMax(attribute) - MaxStart; int Val = BaseAttributes[attribute]; surePoints = Math.Max(Val - MaxStart, 0); variablePoints = Math.Min(MaxZv - surePoints, Val - (IsMainAttribute(attribute) ? 1 : 0)); }
public bool IsMainAttribute(AttributeCode attribute) { foreach (AttributeCode item in Profession.MainAttributes) { if (item == attribute) { return(true); } } return(false); }
public Thief(AttributeCode combatAttribute, AttributeCode[] mainAttributes, List <ThiefSkill> thiefSkills, List <ThiefManeuver> thiefManeuvers, int profipoints, string guildName = "", string guildMentor = "", string guildPosition = "") : base(combatAttribute, mainAttributes) { ThiefSkills = thiefSkills; _thiefManeuvers = thiefManeuvers; Profipoints = profipoints; GuildName = guildName; GuildMentor = guildMentor; GuildPosition = guildPosition; }
protected override void UpgradeForgingAttribute(AttributeCode attribute, ValueType value) { if (CurrentLevel < DataConstraint.EquipmentMaxLevel && !attribute.Equals(AttributeCode.Null) && value != null) { float f = Convert.ToSingle(value.ToString()); if (f > 0) { ForgingAttributes[CurrentLevel + 1] = new KeyValuePair <AttributeCode, float>(attribute, f); } } }
public async Task <IActionResult> PostAttributeCode([FromBody] AttributeCode attributeCode) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } _context.AttributeCodes.Add(attributeCode); await _context.SaveChangesAsync(); return(CreatedAtAction("GetAttributeCode", new { id = attributeCode.Id }, attributeCode)); }
protected override void UpdateForgingAttribute(int level, AttributeCode attribute, ValueType value) { if (ForgingAttributes.ContainsKey(level) && !attribute.Equals(AttributeCode.Null) && value != null) { float f = Convert.ToSingle(value.ToString()); if (f > 0) { ForgingAttributes[level] = new KeyValuePair <AttributeCode, float>(attribute, f); } } }
public int GetAttributeStartingMin(AttributeCode attribute) { if (!BaseAttributes.ContainsKey(attribute)) { throw new ArgumentOutOfRangeException("Tried to get nonexistent attribute."); } if (IsMainAttribute(attribute)) { return(1); } return(0); }
public int GetAttributeMax(AttributeCode attribute) { if (!BaseAttributes.ContainsKey(attribute)) { throw new ArgumentOutOfRangeException("Tried to get nonexistent attribute."); } if (IsMainAttribute(attribute)) { return(3 + (Level - 1) - ((Level - 1) / 3)); } return(RuleTables.GetStartingMaxAttribute(Exceptionality) + (Level - 1) - (Level - 1) / 2); }
/// <summary> /// 类型:方法 /// 名称:UpdateRandomAttribute /// 作者:taixihuase /// 作用:变更随机属性,含添加、更改及删除操作 /// 编写日期:2015/8/20 /// </summary> /// <param name="attribute"></param> /// <param name="value"></param> public void UpdateRandomAttribute(AttributeCode attribute, float value) { if (attribute != AttributeCode.Null) { if (value > 0) { RandomAttribute = new KeyValuePair <AttributeCode, float>(attribute, value); } } else { RemoveRandomAttribute(); } }
public void UpgradeElementExtraAttribute(float value, int order) { if (WeaponElement != WeaponElementType.Null) { int num = Convert.ToInt32(Enum.Parse(typeof(WeaponElementType), WeaponElement.ToString())) + (order - 1) * DataConstraint.ElementMaxSize; if (num > 0 && num <= Enum.GetValues(typeof(ElementExtraAttribute)).Length) { string extra = Enum.GetName(typeof(ElementExtraAttribute), num); AttributeCode attr = (AttributeCode)Enum.Parse(typeof(AttributeCode), extra); ElementAttributes.Value[attr] = ElementAttributes.Value[attr] + value; } } }
public int GetAttribute(AttributeCode attribute, bool applyGender = false) { int tmp = 0; if (RacialAttributes.ContainsKey(attribute)) { tmp = RacialAttributes[attribute]; } if (applyGender && GenderModifier.ContainsKey(attribute)) { tmp += GenderModifier[attribute]; } return(tmp); }
/// <summary> /// 类型:方法 /// 名称:UpdateFixedAttribute /// 作者:taixihuase /// 作用:变更一条固定属性,含添加、更改及删除操作 /// 编写日期:2015/8/20 /// </summary> /// <param name="attribute"></param> /// <param name="value"></param> public void UpdateFixedAttribute(AttributeCode attribute, float value) { if (Math.Abs(value) > 0) { if (FixedAttributes.ContainsKey(attribute)) { FixedAttributes[attribute] = value; } else { FixedAttributes.Add(attribute, value); } } else { RemoveFixedAttribute(attribute); } }
public bool IncreaseAttribute(AttributeCode attribute) { if (Profession.MainAttributes.Contains(attribute)) { if (FreeMainAttributePoints <= 0) { return(false); } if (LastMainAttributeIncrease == attribute) { if (MainAttributeIncreaseCount > 1) { return(false); } else { MainAttributeIncreaseCount++; } } else { LastMainAttributeIncrease = attribute; MainAttributeIncreaseCount = 1; } } else { if (FreeMinorAttributePoints <= 0) { return(false); } if (LastMinorAttributeIncrease == attribute) { return(false); } else { LastMinorAttributeIncrease = attribute; } } BaseAttributes[attribute]++; UpdateDerivedValues(); return(true); }
public int GetAttribute(AttributeCode attribute) { int baseValue = 0, raceValue, improvementsValue = 0; if (BaseAttributes.ContainsKey(attribute)) { baseValue = BaseAttributes[attribute]; } else if (DerivedAttributes.ContainsKey(attribute)) { baseValue = DerivedAttributes[attribute]; } else { throw new ArgumentOutOfRangeException("Tried to get nonexistent attribute."); } raceValue = Race.GetAttribute(attribute, Female && ApplyGender); return(baseValue + raceValue + improvementsValue); }
public string GetAttributeNote(AttributeCode attribute) { int baseValue = 0, raceValue = 0, improvementsValue = 0; if (BaseAttributes.ContainsKey(attribute)) { baseValue = BaseAttributes[attribute]; } else if (DerivedAttributes.ContainsKey(attribute)) { baseValue = DerivedAttributes[attribute]; } else { throw new ArgumentOutOfRangeException("Tried to get nonexistent attribute."); } raceValue = Race.GetAttribute(attribute, Female && ApplyGender); return("Rasa(" + raceValue + ") + Úrovně(" + baseValue + ") + Ostatní(" + improvementsValue + ")"); }
public Profession(AttributeCode combatAttribute, AttributeCode[] mainAttributes) { _combatAttribute = combatAttribute; _mainAttributes = mainAttributes; }
public void Upgrade(AttributeCode attribute = AttributeCode.Null, ValueType value = null) { UpgradeForgingAttribute(attribute, value); UpgradeCurrentLevel(); }
public TheurgData(AttributeCode combatAttribute, AttributeCode[] mainAttributes, int[,] startSkillTable) : base(combatAttribute, mainAttributes, startSkillTable) { }
public Theurg(AttributeCode combatAttribute, AttributeCode[] mainAttributes) : base(combatAttribute, mainAttributes) { }
public IntModifier(ModifyMode mode, AttributeCode attribute, int value) { m_Attribute = attribute; m_Mode = mode; m_Value = value; }
internal IntAttribute(int value, AttributeCode attributeCode) : base(attributeCode) { m_Value = value; }
protected override void UpdateForgingAttribute(int level, AttributeCode attribute, ValueType value) { if (ForgingAttributes.ContainsKey(level) && !attribute.Equals(AttributeCode.Null) && value != null) { float f = Convert.ToSingle(value.ToString()); if (f > 0) { ForgingAttributes[level] = new KeyValuePair<AttributeCode, float>(attribute, f); } } }
protected override void UpgradeForgingAttribute(AttributeCode attribute, ValueType value) { if (CurrentLevel < DataConstraint.EquipmentMaxLevel && !attribute.Equals(AttributeCode.Null) && value != null) { float f = Convert.ToSingle(value.ToString()); if (f > 0) { ForgingAttributes[CurrentLevel + 1] = new KeyValuePair<AttributeCode, float>(attribute, f); } } }
public Wizard(AttributeCode combatAttribute, AttributeCode[] mainAttributes) : base(combatAttribute, mainAttributes) { }
/// <summary> /// 类型:方法 /// 名称:RemoveFixedAttribute /// 作者:taixihuase /// 作用:移除一条固定属性 /// 编写日期:2015/8/20 /// </summary> /// <param name="attribute"></param> public void RemoveFixedAttribute(AttributeCode attribute) { FixedAttributes.Remove(attribute); }
/// <summary> /// 类型:方法 /// 名称:UpdateRandomAttribute /// 作者:taixihuase /// 作用:变更随机属性,含添加、更改及删除操作 /// 编写日期:2015/8/20 /// </summary> /// <param name="attribute"></param> /// <param name="value"></param> public void UpdateRandomAttribute(AttributeCode attribute, float value) { if (attribute != AttributeCode.Null) { if (value > 0) { RandomAttribute = new KeyValuePair<AttributeCode, float>(attribute, value); } } else { RemoveRandomAttribute(); } }
/// <summary> /// 类型:方法 /// 名称:UpdateForgingAttribute /// 作者:taixihuase /// 作用:变更一条锻造属性 /// 编写日期:2015/8/16 /// </summary> /// <param name="level"></param> /// <param name="attribute"></param> /// <param name="value"></param> protected virtual void UpdateForgingAttribute(int level, AttributeCode attribute, ValueType value) { }
/// <summary> /// 类型:方法 /// 名称:UpgradeForgingAttribute /// 作者:taixihuase /// 作用:添加一条更高一级锻造等级的锻造属性,只能在调用 UpgradeCurrentLevel 前使用 /// 编写日期:2015/8/16 /// </summary> /// <param name="attribute"></param> /// <param name="value"></param> protected virtual void UpgradeForgingAttribute(AttributeCode attribute, ValueType value) { }