// Update is called once per frame void Update() { if (gameManager.gameState == GameManager.GameState.PAUSE) { return; } #if UNITY_STANDALONE || UNITY_WEBGL || UNITY_EDITOR if (Input.GetButtonDown(attractor.atk) && !attractor.dashing && !attractor.blocking) { attractor.Dash(); } if (Input.GetButtonDown(attractor.def)) { attractor.Block(); } if (Input.GetButtonUp(attractor.def)) { attractor.ReleaseBlock(); } // Simular swipe com as setas do teclado if (Input.GetButtonDown(attractor.up) || Input.GetAxisRaw(attractor.joyVertical) == 1f) { print("UP"); print(Input.GetAxis(attractor.joyVertical)); attractor.Dodge(new Vector2(0, 1)); } else if (Input.GetButtonDown(attractor.right) || Input.GetAxisRaw(attractor.joyHorizontal) == 1f) { print("RIGHT"); print(Input.GetAxis(attractor.joyHorizontal)); attractor.Dodge(new Vector2(1, 0)); } else if (Input.GetButtonDown(attractor.down) || Input.GetAxisRaw(attractor.joyVertical) == -1f) { print("DOWN"); attractor.Dodge(new Vector2(0, -1)); } else if (Input.GetButtonDown(attractor.left) || Input.GetAxisRaw(attractor.joyHorizontal) == -1f) { print("LEFT"); attractor.Dodge(new Vector2(-1, 0)); } #elif UNITY_IOS || UNITY_ANDROID if (Input.touchCount > 0) { Touch touch = Input.touches[0]; GetSwipeDir(touch); } #endif UpdateColor(); }
private void ChooseAction() { float chance = chanceToBlock; float dist = GetClosestDistanceToBorder(); if (dist <= distanceToGoAgress || attractor.stunned) { chance = .01f; } else { chance = chanceToBlock; } float rand = Random.value; if (rand <= chance) { attractor.Block(); } else { attractor.ReleaseBlock(); attractor.Dash(); } }
private void SetupButtons(Attractor attractor, string buttonContainer) { // Button and event trigger EventTrigger pAtkEventTrigger = GameObject.Find(buttonContainer).transform.Find("Atk").GetComponent <EventTrigger>(); EventTrigger pDefEventTrigger = GameObject.Find(buttonContainer).transform.Find("Def").GetComponent <EventTrigger>(); EventTrigger.Entry entryDash = new EventTrigger.Entry(); entryDash.eventID = EventTriggerType.PointerDown; entryDash.callback.AddListener((data) => { attractor.Dash(); }); pAtkEventTrigger.triggers.Add(entryDash); EventTrigger.Entry entryBlock = new EventTrigger.Entry(); entryBlock.eventID = EventTriggerType.PointerDown; entryBlock.callback.AddListener((data) => { attractor.Block(); }); pDefEventTrigger.triggers.Add(entryBlock); EventTrigger.Entry entryReleaseBlock = new EventTrigger.Entry(); entryReleaseBlock.eventID = EventTriggerType.PointerUp; entryReleaseBlock.callback.AddListener((data) => { attractor.ReleaseBlock(); }); pDefEventTrigger.triggers.Add(entryReleaseBlock); }