public void Start() { AttrEventCenter.RegisterHooks(AttrKeyName.Pause_Bool, AttrChange); AttrEventCenter.RegisterHooks(AttrKeyName.Speed_Float, AttrChange); m_attr = new BaseAttribute(); SpriteStart(); }
public virtual void SetValue(string key, object value) { if (m_dic.ContainsKey(key)) { AttrEventCenter.DoEvent(key, value); m_dic[key] = value; } }