Example #1
0
 /// <summary>
 /// You can override this for possibly locking the gun to the sprite direction.
 /// </summary>
 /// <param name="dt">The change in time since the last animate.</param>
 public override void animate(float dt)
 {
     base.animate(dt); //Calls updateAttitude(dt) and _psprite->animate(dt)
     if (_aimtoattitudelock)
     {
         AimVector = AttitudeTangent.roundOff();
     }
 }