Example #1
0
    public static void killProjectile(GameObject player)
    {
        switch (player.tag)
        {
        case "PlayerOneProjectile":
            p1CanShoot = true;
            ionPlacement.cannotPlacePositive = origPosIon;                              // After the the shot is done,
            ionPlacement.cannotPlaceNegative = origNegIon;                              // Return placement to original.
            break;

        case "PlayerTwoProjectile":
            p2CanShoot = true;
            break;
        }
        trailRenderer   = player.transform.FindChild("TrailRenderer").gameObject;
        currentPosition = trailRenderer.transform.position;
        trailRenderer.transform.SetParent(canvas.transform);
        trailRenderer.transform.position = currentPosition;
        renderers.Add(trailRenderer);
        Destroy(player.gameObject);                                                  //Destroyes the player and updates the score
        if (PlayerManager.numberOfPlayers == 1)
        {
            attempts.Attempted();
        }
    }