public void Attack(int direction, float speedMultiplier) { isAttacking = true; animationHandler.SetAttackSpeedMultiplier(speedMultiplier); animationHandler.PlayAttackingAnimation(direction, false); if (OnBeforeAttacking != null) { OnBeforeAttacking(); } //Debug.Log(speedMultiplier); //lastAttackTime = DateTime.Now; }
public void Attack(int direction, float speedMultiplier) { animationHandler.SetAttackSpeedMultiplier(speedMultiplier); animationHandler.PlayAttackingAnimation(direction, true); }