public void HandAttackAnimation(AttackType _attackType) { //if (attackType == _attackType) // return; animator.SetInteger(attackTypeState, _attackType.GetHashCode()); //attackType = _attackType; }
public override int GetHashCode() { int hash = 1; if (Uid != 0) { hash ^= Uid.GetHashCode(); } if (MoveDirectionX != 0) { hash ^= MoveDirectionX.GetHashCode(); } if (MoveDirectionY != 0) { hash ^= MoveDirectionY.GetHashCode(); } if (AttackType != 0) { hash ^= AttackType.GetHashCode(); } if (AttackDirectionX != 0) { hash ^= AttackDirectionX.GetHashCode(); } if (AttackDirectionY != 0) { hash ^= AttackDirectionY.GetHashCode(); } if (_unknownFields != null) { hash ^= _unknownFields.GetHashCode(); } return(hash); }