public void EnterExcute() { //Debug.Log("TowerIdle"); towerInfo.DoAction("idle"); CharacterInfo targetInfo = RunAI(towerInfo); if (targetInfo != null) { //towerInfo.SetTargetInfo(targetInfo); towerInfo.ChangeState("attack", new StateParam(targetInfo)); } }
public void EnterExcute() { Debug.Log("TowerIdle"); towerInfo.DoAction("idle"); }