Example #1
0
    public void OnTriggerEnter(Collider other)
    {
        AttackProps attackProps = other.gameObject.GetComponent <AttackProps>();

        Debug.Log("hit");
        if (attackProps)
        {
            health -= CalculateDamage(attackProps);
            if (!isStunned && attackProps.isStunning)
            {
                OnStunStart();
                attackProps.Proliferate(this);
            }
        }
    }