public override IEnumerable<TickTimer> Run() { User.PlayEffectGroup(137644); AttackPayload attack = new AttackPayload(this); attack.AddTargets(GetEnemiesInRadius(User.Position, ScriptFormula(1))); attack.OnHit = (hit) => { TickTimer waitBuffEnd = WaitSeconds(ScriptFormula(0)); // add main effect buff only if blind debuff took effect if (AddBuff(hit.Target, new DebuffBlind(waitBuffEnd))) AddBuff(hit.Target, new MainEffectBuff(waitBuffEnd)); }; attack.Apply(); yield break; }
public override IEnumerable<TickTimer> Run() { UsePrimaryResource(45f); SpawnEffect(Wizard_Blizzard, TargetPosition); const int blizzard_duration = 3; for(int i = 0; i < blizzard_duration; ++i) { AttackPayload attack = new AttackPayload(this); attack.AddTargets(GetEnemiesInRadius(TargetPosition, 18)); attack.AddWeaponDamage(0.65f, DamageType.Cold); attack.OnHit = (hit) => { AddBuff(hit.Target, new DebuffChilled(WaitSeconds(3f))); }; attack.Apply(); yield return WaitSeconds(1f); } }