Example #1
0
    void Update()
    {
        float deltaTime = 0;

        if (properties.ownerType == AttackPattern.OwnerType.PLAYER && BombManager.sSingleton.isTimeStopBomb)
        {
            deltaTime = Time.unscaledDeltaTime;
        }
        else
        {
            deltaTime = Time.deltaTime;
        }

        HandleSpeedChange();

        AttackPattern.Template currTemplate = properties.template;
        if (currTemplate == AttackPattern.Template.SINGLE_SHOT || currTemplate == AttackPattern.Template.ANGLE_SHOT || currTemplate == AttackPattern.Template.SHOOT_AROUND_IN_CIRCLE)
        {
            transform.Translate(properties.direction * properties.speed * deltaTime, Space.World);
        }
        else if (currTemplate == AttackPattern.Template.DOUBLE_SINE_WAVE)
        {
            mStartPos         += properties.direction * properties.speed * deltaTime;
            transform.position = (Vector3)mStartPos + (Vector3)properties.curveAxis * Mathf.Sin(mAngle * properties.frequency) * (properties.magnitude + (mAngle * properties.magExpandMult));

            mAngle += deltaTime;
            if (mAngle >= (Mathf.PI * 2))
            {
                mAngle = 0;
            }
        }
        else if (currTemplate == AttackPattern.Template.SHOCK_REPEL_AND_TRAP_LASER)
        {
            transform.position = Vector3.MoveTowards(transform.position, mToTarget.position, properties.speed * deltaTime);

            Vector3 dir         = mToTarget.position - transform.position;
            float   bulletAngle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
            transform.rotation = Quaternion.AngleAxis(-90 + bulletAngle, Vector3.forward);
        }
    }
Example #2
0
 public void SetProperties(AttackPattern.Template template, float damage, float speed)
 {
     this.properties.template = template;
     this.properties.damage   = damage;
     this.properties.speed    = speed;
 }