// Use this for initialization void Start() { anim = GetComponent<Animator>(); walkMechanics = GetComponent<WalkMechanics>(); jumpMechanics = GetComponent<JumpMechanics>(); attackMechanics = GetComponent<AttackMechanics>(); }
private void Start() { rigidbody = GetComponent <Rigidbody> (); characterController = GetComponent <CharacterController> (); playerAttack = GetComponent <AttackMechanics> (); playerInventory = GetComponent <InventoryController> (); playerInventory.SetInitialBricksInInventory(playerData.startBricksCount); UpdatePlayerAttackCone(); }
void Start() { playerAttackController = player.GetComponent <AttackMechanics> (); playerInventory = player.GetComponent <InventoryController> (); UpdateCoinsText(); UpdateAllButtons(); UpdatePlayerAttackCone(); UpdatePlayerBricksUI(); }
private void Start() { player = GameObject.FindGameObjectsWithTag("Player") [0]; enemyStats = GetComponent <EnemyStats> (); enemyInventory = GetComponent <InventoryController> (); attack = GetComponent <AttackMechanics> (); enemyInventory.SetInitialBricksInInventory(enemyStats.bricksStartCount); attack.SetThrowInacuracy(enemyStats.inaccuracy); attack.SetThrowForce(enemyStats.attackForce); attack.UpdateAttackConeUI(); }
void Awake() { walkMechanics = GetComponent<WalkMechanics>(); jumpMechanics = GetComponent<JumpMechanics>(); attackMechanics = GetComponent<AttackMechanics>(); }