Example #1
0
 public void OnAttacked(AttackManager.Attack attack)
 {
     animator.SetTrigger("IsDead");
     isDead = true;
     attackManager.Unsubscribe(this);
     Destroy(GetComponent <NavMeshObstacle>());
 }
Example #2
0
 public void Setup(AttackManager.Attack attack)
 {
     this.attack = attack;
     button.onClick.AddListener(delegate { AttackManager.Instance.StartAttack(attack); });
     inputText.text = attack.input.ToString();
     nameText.text  = attack.name;
     image.sprite   = attack.sprite;
 }
Example #3
0
    protected override void DoOtherEffects(AttackManager.Attack attack)
    {
        GameObject leftSubProjectile = Instantiate(
            subProjectilePrefab,
            transform.position,
            transform.rotation * Quaternion.Euler(0, 90, 0));

        leftSubProjectile.GetComponent <SplittingRaySubProjectileScript>().setOriginTarget(attack.GetTarget());
        GameObject rightSubProjectile = Instantiate(
            subProjectilePrefab,
            transform.position,
            transform.rotation * Quaternion.Euler(0, 270, 0));

        rightSubProjectile.GetComponent <SplittingRaySubProjectileScript>().setOriginTarget(attack.GetTarget());
    }
Example #4
0
 public void OnAttacked(AttackManager.Attack attack)
 {
     if (attack.GetTarget() == gameObject)
     {
         if (healthBar.TakeDamage(attack.GetDamage()))
         {
             if (attack.GetAbility() != null)
             {
                 attack.GetAbility().DoAbilityEffect(attack.GetOwner(), gameObject);
             }
         }
         else
         {
             isDead = true;
             attackManager.Unsubscribe(this);
             animator.enabled = true;
             animator.SetTrigger("Die");
         }
     }
 }
 protected override void DoOtherEffects(AttackManager.Attack attack)
 {
     // None
 }