Example #1
0
 void Start()
 {
     gm = GameMaster.current;
     pc = PlayerControllerScript.current;
     al = AttackListScript.current;
     InstantiateCharacterInfo();
 }
Example #2
0
    private void Start()
    {
        // randomises tile pattern
        sr = GetComponent <SpriteRenderer>();
        int randTile = Random.Range(0, tileGraphics.Length);

        sr.sprite = tileGraphics[randTile];

        gm = GameMaster.current;
        pc = PlayerControllerScript.current;
        al = AttackListScript.current;
    }
Example #3
0
 private void Awake()
 {
     current = this;
 }