public bool CanPlayBasicAttack(List <AttackInputEnum> i_attackInputEnums, BaseAttack i_previousAttack) { if (allowedAttacks.Count != 0 && !allowedAttacks.Contains(i_previousAttack)) { return(false); } AttackInputEnum attackKey = attackInputs[0]; return(i_attackInputEnums.Contains(attackKey)); }
public void AddAttackInput(AttackInputEnum attackInputEnum) => m_attackInputs.Add(attackInputEnum);