Example #1
0
 public bool tryAttack(string attackName)
 {
     if (currentAttackName == "none" && attacks.ContainsKey(attackName))
     {
         if (gameManager.checkOnBeat())
         {
             onBeat = true;
         }
         else
         {
             onBeat = false;
         }
         hitboxCreated     = false;
         currentAttackName = attackName;
         currentAttack     = attacks[currentAttackName];
         startUpTime       = (currentAttack.startUpTime * beatTime) - (Time.deltaTime * 2);
         recoveryTime      = currentAttack.recoveryTime * beatTime;
         anim.SetInteger("attack", currentAttack.animationID);
         anim.speed       = currentAttack.animSpeed * animationRatio;
         movement.canMove = false;
         currentAttack.onStartUp();
         currentAttack.timeSinceStart = 0.0f;
         startingNewAttack            = true;
         return(true);
     }
     return(false);
 }
Example #2
0
 public bool tryAttack(string attackName)
 {
     if (CurrentAttackName == "none" && attacks.ContainsKey(attackName) && stunTime <= 0.0f)
     {
         m_hitboxCreated   = false;
         CurrentAttackName = attackName;
         m_currentAttack   = attacks[CurrentAttackName];
         startUpTime       = (m_currentAttack.startUpTime) - (Time.deltaTime * 2);
         recoveryTime      = m_currentAttack.recoveryTime;
         m_anim.Play(m_currentAttack.StartUpAnimation, true);
         m_anim.SetSpeed(m_currentAttack.animSpeed * m_animationSpeed);
         m_physics.canMove = false;
         m_currentAttack.onStartUp();
         m_currentAttack.timeSinceStart = 0.0f;
         m_startingNewAttack            = true;
         if (m_currentAttack.startupSoundFX != null)
         {
             AudioSource.PlayClipAtPoint(m_currentAttack.startupSoundFX, transform.position);
         }
         return(true);
     }
     return(false);
 }