Example #1
0
    public Queue<Executable> DecideActions()
    {
        DungeonCharacter dchar = achar.dchar;

        Dictionary<int, float> rangesLeft = new Dictionary<int, float>();
        Dictionary<int, int> parents = new Dictionary<int, int>();
        Queue<Executable> execQueue = new Queue<Executable>();

        List<Tile> tileRange = dchar.GetPassTileRange(dchar.character.moveRange + 1, rangesLeft, parents, dchar.TraversibleTile);

        if (GameState.mState.charsInPlay.Count > 0) {

            float[] charDists = new float[GameState.mState.charsInPlay.Count];
            int[] charTiles = new int[GameState.mState.charsInPlay.Count];

            for (int i = 0; i < GameState.mState.charsInPlay.Count; i++) {
                List<Tile> validNghs = GameState.mState.charsInPlay[i].entity.tile.GetNeighbors().FindAll(t => (t.entities.Count == 0) && (tileRange.Contains(t)));

                if (validNghs.Count > 0) {

                    Tile bestTile = validNghs[0];

                    foreach (Tile n in validNghs) {
                        if (rangesLeft[n.key].CompareTo(rangesLeft[bestTile.key]) > 0) {
                            bestTile = n;
                        }
                    }
                    charTiles[i] = bestTile.key;
                    charDists[i] = rangesLeft[bestTile.key];
                }
                else {
                    charTiles[i] = -1;
                    charDists[i] = -1;
                }
            }

            DungeonCharacter gbestChar = null;
            Tile gbestTile = null;
            int gbestDist = 0;

            for (int j = 0; j < GameState.mState.charsInPlay.Count; j++) {
                if (charDists[j] > 0 && charDists[j] > gbestDist) {
                    gbestChar = GameState.mState.charsInPlay[j];
                    gbestTile = Tile.KeyToTile(charTiles[j]);
                }
            }
            if (gbestChar != null) {

                List<Tile> path = dchar.GetPath(gbestTile, rangesLeft, parents);

                MoveExec move = new MoveExec(dchar, dchar.entity.tile, gbestTile, path);
                execQueue.Enqueue(move);
                AttackExec attk = new AttackExec(dchar, gbestChar);
                execQueue.Enqueue(attk);
            }

        }

        return execQueue;
    }
Example #2
0
 public Executable UpdateConfig()
 {
     Tile t = config.UpdateConfig();
     if (t != null) {
         atexe = new AttackExec(dchar, t.GetBottomChar());
         return atexe;
     }
     return null;
 }