public override void Initialize() { playerLayer = LayerMask.GetMask("Player"); groundLayer = LayerMask.GetMask("Platform"); player = GameObject.Find("Player"); attackComponent = GetComponent <AttackEnemies>(); }
private void Start() { canFight = enemy.GetComponent <CanFight>(); attackComponent = enemy.GetComponent <AttackEnemies>(); interruptVector.x = interruptVectorX; interruptVector.y = interruptVectorY; }
public override void OnStart() { base.OnStart(); attackComponent = GetComponent <AttackEnemies>(); movementComponent = GetComponent <MovementEnemies>(); }
public override void OnStart() { base.OnStart(); defenceComponent = GetComponent <DefenceEnemies>(); attackComponent = GetComponent <AttackEnemies>(); }