private bool HasRequiredStamina(int actionId, out int staminaCost) { var attackData = _attackDataSet.GetAttackData("lightAttack"); staminaCost = attackData.staminaCost; return(staminaCost <= Actor.Stamina.Current); }
public void NewAttack(string attackName) { _currentAttackData = attackDataSet.GetAttackData(attackName); _user.Actor.Stamina.SpendStamina(_currentAttackData.staminaCost); }