private bool HasRequiredStamina(int actionId, out int staminaCost)
    {
        var attackData = _attackDataSet.GetAttackData("lightAttack");

        staminaCost = attackData.staminaCost;
        return(staminaCost <= Actor.Stamina.Current);
    }
Example #2
0
 public void NewAttack(string attackName)
 {
     _currentAttackData = attackDataSet.GetAttackData(attackName);
     _user.Actor.Stamina.SpendStamina(_currentAttackData.staminaCost);
 }