Example #1
0
 void Start()
 {
     animatorBoss = GetComponent <Animator>();
     myAudio      = Conductor.GetComponent <AudioSource>();
     soundVolume  = myAudio.volume;
     QueueAttack  = new Queue <AttackBoss>(ListAttack);
     nextAttack   = QueueAttack.Peek();
     QueueAttack.Dequeue();
 }
Example #2
0
    void Update()
    {
        if (QueueAttack.Count > 0)
        {
            if (ConductorCustom.Instance.audioSource.time >= nextAttack.Time && BarManager.Instance.endGame == false)
            {
                Attack(nextAttack.Attack);
                nextAttack = QueueAttack.Peek();
                QueueAttack.Dequeue();
            }
        }

        if (goUltralaser)
        {
            ultralaserTimer += Time.deltaTime;
            if (StackDmg >= resistUltralaser)
            {
                Debug.Log("Ultralaser Cancel");
                animatorBoss.SetBool("UltralaserLoop", false);
                animatorBoss.SetTrigger("UltralaserBreak");
                SoundMgr.Instance.StopSound("AttqUltralaser");
                SoundMgr.Instance.PlaySound("AttqUltralaserBreak");
                //lancer animation de réduction de cast
                goUltralaser    = false;
                StackDmg        = 0;
                ultralaserTimer = 0;
            }
            else if (ultralaserTimer >= ultralaserTime)
            {
                Debug.Log("Ultralaser Success");
                animatorBoss.SetBool("UltralaserLoop", false);
                animatorBoss.SetTrigger("UltralaserShoot");
                StartCoroutine(UltralaserDamageTime());
                //ShieldBar.Instance.TakeDamage(ultralaserDamage);
                //lancer animation de réduction de cast
                goUltralaser    = false;
                StackDmg        = 0;
                ultralaserTimer = 0;
            }
        }
        animatorBoss.SetFloat("BossLife", BossBar.Instance.GetValue());

        if (!goUltrason)
        {
            if (myAudio.volume < soundVolume)
            {
                Timer         += fadeOut * Time.deltaTime;
                myAudio.volume = Mathf.Lerp(volumeDownUltrason, soundVolume, Timer);
            }
            else
            {
                myAudio.volume = soundVolume;
                Timer          = 0;
            }
        }
    }