Example #1
0
    //Reseteamos el transform del arma, poniendolo en el weaponHolder del player y la activamos
    void setPos(AttackBase item)
    {
        GameObject tmp = item.transform.parent.gameObject;

        item.objTransform.parent        = wepHolder.transform;
        item.objTransform.localPosition = item.RelativeSpawnCoordinates;
        item.objTransform.rotation      = wepHolder.transform.rotation;
        item.objTransform.localScale    = Vector3.one;
        item.enableWeapon();


        //Destruimos su parent(El pickup base)
        Destroy(tmp);
    }