Example #1
0
    public override void UpdateFunc()
    {
        if (AttachedTo != null)
        {
            AttachedTo.MoveNode(Trans.forward * Force * Time.deltaTime);
        }

        Model.Rotate(new Vector3(0, 0, -Force * Time.deltaTime * 2000), Space.Self);
    }
Example #2
0
    public override void UpdateFunc()
    {
        if (AttachedTo != null && AttachedTo.FixedPosition == false)
        {
            Vector3 vec         = AttachedTo.Position - AttachedTo.LastPosition;
            float   speedFactor = Mathf.Pow(vec.magnitude / Time.deltaTime, 2);
            float   angleFactor = Vector3.Dot(vec.normalized, Trans.up);

            AttachedTo.MoveNode(Trans.up * Drag * speedFactor * -angleFactor * Time.deltaTime);
        }
    }