void ShowAttributeItem(bool _show) { if (_show) { if (!m_TraineeNpc.m_Npc.GetCmpt <NpcCmpt>().CanAttributeUp()) { mCannotUpgradeLabel.enabled = true; mUpgradeTimesLabel.text = ""; mUpgradeTimesLabel.transform.parent.gameObject.SetActive(false); mAttributeItemNameLabel.text = ""; mAttributeItemPlusLabel.text = ""; mAttributeItemContentLabel.text = ""; return; } mCannotUpgradeLabel.enabled = false; mUpgradeTimesLabel.text = "[00bbff]" + m_TraineeNpc.m_Npc.GetCmpt <NpcCmpt>().curAttributeUpTimes.ToString() + "/" + AttPlusNPCData.GetPlusCount(m_TraineeNpc.m_Npc.entityProto.protoId).ToString() + "[-]"; mUpgradeTimesLabel.transform.parent.gameObject.SetActive(true); AttribType mType = AttPlusNPCData.GetRandMaxAttribute(m_InsNpc.m_Npc.entityProto.protoId, m_InsNpc.m_Npc.GetCmpt <SkAliveEntity>()); if (mType == AttribType.Max) { Debug.Log(m_InsNpc.m_Npc.entityProto.protoId); mAttributeItemNameLabel.text = ""; mAttributeItemPlusLabel.text = ""; mAttributeItemContentLabel.text = ""; mUpgradeTimesLabel.text = ""; mUpgradeTimesLabel.transform.parent.gameObject.SetActive(false); mCannotUpgradeLabel.enabled = false; return; } float baseVal = m_TraineeNpc.m_Npc.GetAttribute(mType); AttPlusNPCData.AttrPlus.RandomInt randomInt = new AttPlusNPCData.AttrPlus.RandomInt(); if (AttPlusNPCData.GetRandom(m_InsNpc.m_Npc.entityProto.protoId, mType, out randomInt)) { mAttributeItemNameLabel.text = AtToString(mType) + ":"; mAttributeItemPlusLabel.text = baseVal + "" + "+"; mAttributeItemContentLabel.text = "[00ff00]" + randomInt.m_Min + "~" + randomInt.m_Max + "[-]"; } else { Debug.Log("没有获取到属性"); } } else { mAttributeItemNameLabel.text = ""; mAttributeItemPlusLabel.text = ""; mAttributeItemContentLabel.text = ""; mUpgradeTimesLabel.text = ""; mUpgradeTimesLabel.transform.parent.gameObject.SetActive(false); mCannotUpgradeLabel.enabled = false; } }