public override void _Ready() { Atmosphere atm = GetNode(Game.ATMOSPHERE_PATH) as Atmosphere; BacterialState bacteria = GetNode(Game.BACTERIAL_STATE_PATH) as BacterialState; atm.AddComponents(new GasEscapingAC(), new ColorMixingAC(), new SandstormComingAC()); bacteria.AddComponents(new AsymptoticGrowthBSC(), new ProductionBSC()); }