public override void _Ready()
    {
        Atmosphere     atm      = GetNode(Game.ATMOSPHERE_PATH) as Atmosphere;
        BacterialState bacteria = GetNode(Game.BACTERIAL_STATE_PATH) as BacterialState;

        atm.AddComponents(new GasEscapingAC(), new ColorMixingAC(), new SandstormComingAC());
        bacteria.AddComponents(new AsymptoticGrowthBSC(), new ProductionBSC());
    }