public static void switchScene(Vector2 dir, bool clearDoorLabel = false)
    {
        GameObject player = gameManager.Instance.player;

        AtlasScene fromScene = getScene();

        AtlasScene toScene = getNeighborWithCoords(getPlayerCoords() + dir);

        if (toScene == null || toScene.scene == "null")
        {
            return;
        }

        Vector2 d = (toScene.size + fromScene.size) * 0.5f;
        Vector2 t = (fromScene.getCenter() - toScene.getCenter()) * -SCREEN_HEIGHT;

        float startx = 0;
        float starty = 0;

        if (dir.x != 0)
        {
            startx = (toScene.size.x * SCREEN_WIDTH * 0.5f - 0.3f) * -dir.x;
            starty = player.transform.position.y + t.y;
        }
        else
        {
            startx = player.transform.position.x + t.x;
            starty = (toScene.size.y * SCREEN_HEIGHT * 0.5f - 0.4f) * dir.y;
        }
        if (clearDoorLabel)
        {
            gameManager.Instance.currentDoorLabel = "none";
        }
        gameManager.Instance.switchScene(toScene.scene, startx, starty);
    }
    static void loadScene()
    {
        List <AtlasScene> neighbors    = AtlasSceneManager.getNeighbors();
        AtlasScene        currentScene = AtlasSceneManager.getScene();

        foreach (AtlasScene n in neighbors)
        {
            if (n.scene != "null")
            {
                EditorSceneManager.OpenScene("Assets/Scenes/WorldMap/" + n.scene + ".unity", OpenSceneMode.Additive);
                Vector2 d = (n.size + currentScene.size) * 0.5f;
                Vector2 t = (n.getCenter() - currentScene.getCenter());
                shiftScene(n.scene, t.x, -t.y);
            }
        }
    }