public override void Read(AssetReader reader) { base.Read(reader); Rect.Read(reader); Offset.Read(reader); if (HasBorder(reader.Version)) { Border.Read(reader); } PixelsToUnits = reader.ReadSingle(); if (HasPivot(reader.Version)) { Pivot.Read(reader); } Extrude = reader.ReadUInt32(); if (HasPolygon(reader.Version)) { IsPolygon = reader.ReadBoolean(); reader.AlignStream(); } #if UNIVERSAL if (HasAtlasName(reader.Flags)) { AtlasName = reader.ReadString(); PackingTag = reader.ReadString(); } #endif if (HasRendererData(reader.Version)) { RenderDataKey = reader.ReadTupleTLong <GUID>(); AtlasTags = reader.ReadStringArray(); SpriteAtlas.Read(reader); } RD.Read(reader); #if UNIVERSAL if (HasAtlasRD(reader.Version, reader.Flags)) { AtlasRD.Read(reader); } #endif reader.AlignStream(); if (HasPhysicsShape(reader.Version)) { PhysicsShape = reader.ReadAssetArrayArray <Vector2f>(); } if (HasBones(reader.Version)) { Bones = reader.ReadAssetArray <SpriteBone>(); } #if UNIVERSAL if (HasSpriteID(reader.Version, reader.Flags)) { SpriteID = reader.ReadString(); } #endif }
public override void Read(AssetReader reader) { base.Read(reader); Rect.Read(reader); Offset.Read(reader); if (IsReadBorder(reader.Version)) { Border.Read(reader); } PixelsToUnits = reader.ReadSingle(); if (IsReadPivot(reader.Version)) { Pivot.Read(reader); } Extrude = reader.ReadUInt32(); if (IsReadPolygon(reader.Version)) { IsPolygon = reader.ReadBoolean(); reader.AlignStream(AlignType.Align4); } #if UNIVERSAL if (IsReadAtlasName(reader.Flags)) { AtlasName = reader.ReadString(); PackingTag = reader.ReadString(); } #endif if (IsReadRendererData(reader.Version)) { RenderDataKey = reader.ReadTupleTLong <EngineGUID>(); m_atlasTags = reader.ReadStringArray(); SpriteAtlas.Read(reader); } RD.Read(reader); #if UNIVERSAL if (IsReadAtlasRD(reader.Flags)) { AtlasRD.Read(reader); } #endif reader.AlignStream(AlignType.Align4); if (IsReadPhysicsShape(reader.Version)) { int count = reader.ReadInt32(); m_physicsShape = new Vector2f[count][]; for (int i = 0; i < count; i++) { m_physicsShape[i] = reader.ReadAssetArray <Vector2f>(); } } if (IsReadBones(reader.Version)) { m_bones = reader.ReadAssetArray <SpriteBone>(); } #if UNIVERSAL if (IsReadSpriteID(reader.Version, reader.Flags)) { SpriteID = reader.ReadString(); } #endif }