public void OnGet() { Countries = _context.Country.ToList(); Athletes = _context.Athlete.ToList(); AthleteCount = Athletes.Count(); }
public bool CanDelete( ) { if (Championship == null) { return(true); } if (Championship.isLocked( )) { return(false); } // 2016-05-29 optimised by not using getAllAthletes which instantiates each athlete. return(Athletes.Count( ) == 0); //return ( getAllAthletes ( ).Count == 0 ); }