Example #1
0
        public BaseballGameStateResult AddStat([FromBody] StatRequest statRequest)
        {
            var dataCache = new DataCache();
            var gameStat  = ConvertObjects.ConvertType(statRequest);

            AtBatStates gameStates = null;

            if (statRequest.IsBaseball)
            {
                gameStates = BaseballService.GetInstance().GetGameStates(gameStat, statRequest.IsLatestGroup, dataCache);
            }

            NextBatterResult nextBatter = null;
            bool             dataSaved  = false;

            if (gameStates == null || (!gameStates.NewState.PotentialAdjustment && !gameStates.NewState.InningChanged))
            {
                dataSaved = true;
                GamesService.GetInstance().AddStat(gameStat, gameStates?.OriginalState);
                if (statRequest.IsBaseball && gameStates.NewState.ChangeState)
                {
                    nextBatter = ConvertObjects.ConvertType(BaseballService.GetInstance().SaveNewGameState(gameStates.NewState, false, dataCache: dataCache));
                    //Create new at bat group for player
                    StatsService.GetInstance().CreateNewStatGroup((int)SportsList.Baseball, gameStat.GameID, gameStat.PlayerID, gameStat.TeamID);
                }
            }

            if (statRequest.IsBaseball)
            {
                var gameStateResult = ConvertObjects.ConvertType(gameStates.NewState);
                gameStateResult.GameStat    = statRequest;
                gameStateResult.NextBatter  = nextBatter;
                gameStateResult.DataSaved   = dataSaved;
                gameStateResult.IsStatsPage = true;
                return(gameStateResult);
            }
            else
            {
                return(new BaseballGameStateResult()
                {
                    DataSaved = true
                });
            }
        }
Example #2
0
        public AtBatStates GetGameStates(PlayerGameStat stat, bool isLatestGroup, DataCache dataCache = null)
        {
            AtBatStates states  = new AtBatStates();
            var         players = PlayersService.GetInstance().GetPlayers(stat.TeamID, gameID: stat.GameID, dataCache: dataCache);
            var         player  = players.First(p => p.ID == stat.PlayerID);

            states.OriginalState        = GetExistingGameState(gameID: stat.GameID, leagueID: stat.LeagueID, dataCache: dataCache);
            states.OriginalState.GameID = stat.GameID;
            if (states.OriginalState.Inning == 0)
            {
                states.OriginalState.Inning      = 1;
                states.OriginalState.TopOfInning = true;
            }
            BaseballGameState newState = new BaseballGameState()
            {
                GameID        = states.OriginalState.GameID,
                NumberOfOuts  = states.OriginalState.NumberOfOuts,
                Inning        = states.OriginalState.Inning,
                TopOfInning   = states.OriginalState.TopOfInning,
                RunnersScored = new List <PlayerBase>(),
                RunnersOut    = new List <PlayerBase>(),
                Team1Player   = states.OriginalState.TopOfInning ? new PlayerBase()
                {
                    ID = stat.PlayerID
                } : states.OriginalState.Team1Player,
                Team2Player = !states.OriginalState.TopOfInning ? new PlayerBase()
                {
                    ID = stat.PlayerID
                } : states.OriginalState.Team2Player,
            };

            bool changeState         = true;
            bool nextAtBat           = false;
            bool potentialAdjustment = false;

            if (stat.Value == -1 || !isLatestGroup)
            {
                newState.PlayerOnFirst  = states.OriginalState.PlayerOnFirst;
                newState.PlayerOnSecond = states.OriginalState.PlayerOnSecond;
                newState.PlayerOnThird  = states.OriginalState.PlayerOnThird;
                changeState             = false;
                potentialAdjustment     = false;
            }
            else
            {
                if (isLatestGroup)
                {
                    if (stat.StatTypeID == (int)CalculatedStatTypes.Single || stat.StatTypeID == (int)CalculatedStatTypes.FC)
                    {
                        newState.PlayerOnFirst = player;
                        if (states.OriginalState.PlayerOnThird != null)
                        {
                            potentialAdjustment = true;
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnThird);
                        }
                        if (states.OriginalState.PlayerOnSecond != null)
                        {
                            potentialAdjustment    = true;
                            newState.PlayerOnThird = states.OriginalState.PlayerOnSecond;
                        }
                        if (states.OriginalState.PlayerOnFirst != null)
                        {
                            potentialAdjustment     = true;
                            newState.PlayerOnSecond = states.OriginalState.PlayerOnFirst;
                        }
                        nextAtBat = true;
                    }
                    else if (stat.StatTypeID == (int)CalculatedStatTypes.Double)
                    {
                        newState.PlayerOnSecond = player;
                        if (states.OriginalState.PlayerOnThird != null)
                        {
                            potentialAdjustment = true;
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnThird);
                        }
                        if (states.OriginalState.PlayerOnSecond != null)
                        {
                            potentialAdjustment = true;
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnSecond);
                        }
                        if (states.OriginalState.PlayerOnFirst != null)
                        {
                            potentialAdjustment    = true;
                            newState.PlayerOnThird = states.OriginalState.PlayerOnFirst;
                        }
                        nextAtBat = true;
                    }
                    else if (stat.StatTypeID == (int)CalculatedStatTypes.Triple)
                    {
                        newState.PlayerOnThird = player;
                        if (states.OriginalState.PlayerOnFirst != null)
                        {
                            potentialAdjustment = true;
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnFirst);
                        }
                        if (states.OriginalState.PlayerOnSecond != null)
                        {
                            potentialAdjustment = true;
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnSecond);
                        }
                        if (states.OriginalState.PlayerOnThird != null)
                        {
                            potentialAdjustment = true;
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnThird);
                        }
                        nextAtBat = true;
                    }
                    else if (stat.StatTypeID == (int)CalculatedStatTypes.HomeRun)
                    {
                        newState.RunnersScored.Add(player);
                        potentialAdjustment = true;
                        if (states.OriginalState.PlayerOnFirst != null)
                        {
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnFirst);
                        }
                        if (states.OriginalState.PlayerOnSecond != null)
                        {
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnSecond);
                        }
                        if (states.OriginalState.PlayerOnThird != null)
                        {
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnThird);
                        }
                        nextAtBat = true;
                    }
                    else if (stat.StatTypeID == (int)CalculatedStatTypes.GroundOut)
                    {
                        newState.NumberOfOuts++;
                        if (states.OriginalState.PlayerOnFirst != null)
                        {
                            potentialAdjustment     = true;
                            newState.PlayerOnSecond = states.OriginalState.PlayerOnFirst;
                        }
                        if (states.OriginalState.PlayerOnSecond != null)
                        {
                            potentialAdjustment    = true;
                            newState.PlayerOnThird = states.OriginalState.PlayerOnSecond;
                        }
                        if (states.OriginalState.PlayerOnThird != null && newState.NumberOfOuts < 3)
                        {
                            potentialAdjustment = true;
                            newState.RunnersScored.Add(states.OriginalState.PlayerOnThird);
                        }
                        nextAtBat = true;
                    }
                    else if (stat.StatTypeID == (int)CalculatedStatTypes.FlyOut || stat.StatTypeID == (int)CalculatedStatTypes.SF)
                    {
                        potentialAdjustment     = true;
                        newState.PlayerOnFirst  = states.OriginalState.PlayerOnFirst;
                        newState.PlayerOnSecond = states.OriginalState.PlayerOnSecond;
                        newState.PlayerOnThird  = states.OriginalState.PlayerOnThird;
                        newState.NumberOfOuts++;
                        nextAtBat = true;
                    }
                    else if (stat.StatTypeID == (int)CalculatedStatTypes.Strikeout)
                    {
                        newState.PlayerOnFirst  = states.OriginalState.PlayerOnFirst;
                        newState.PlayerOnSecond = states.OriginalState.PlayerOnSecond;
                        newState.PlayerOnThird  = states.OriginalState.PlayerOnThird;
                        newState.NumberOfOuts++;
                        nextAtBat = true;
                    }
                    else
                    {
                        newState.PlayerOnFirst  = states.OriginalState.PlayerOnFirst;
                        newState.PlayerOnSecond = states.OriginalState.PlayerOnSecond;
                        newState.PlayerOnThird  = states.OriginalState.PlayerOnThird;
                        changeState             = false;
                    }
                }
            }
            bool inningChange = false;

            if (newState.NumberOfOuts == 3)
            {
                inningChange = true;
            }

            //Modifying old at-bat, done mess with the state
            if (!isLatestGroup)
            {
                inningChange        = false;
                nextAtBat           = false;
                potentialAdjustment = false;
                changeState         = false;
            }

            newState.InningChanged       = inningChange;
            newState.PotentialAdjustment = potentialAdjustment;
            newState.NextAtBat           = nextAtBat;
            newState.ChangeState         = changeState;

            states.NewState = newState;

            return(states);
        }