// Start is called before the first frame update void Start() { m_CreatConnectionBtn.onClick.AddListener(OnCreateConnection); AsyncUdpClient.getInstance().SetDispatcher(new BroadcastDispatcher()); AsyncUdpClient.getInstance().Start(); }
private void OnDestroy() { m_CreatConnectionBtn.onClick.RemoveListener(OnCreateConnection); AsyncUdpClient.getInstance().Close(); foreach (var item in m_TcpConnections) { } }